Related papers: Procedural Music Generation Systems in Games
This paper presents an integrative review and experimental validation of artificial intelligence (AI) agents applied to music analysis and education. We synthesize the historical evolution from rule-based models to contemporary approaches…
This paper introduces a simple method for producing multichannel MIDI music that is based on randomness and simple probabilities. One distinctive feature of the method is that it produces and sends in parallel to the sound card more than…
Musical performance requires prediction to operate instruments, to perform in groups and to improvise. In this paper, we investigate how a number of digital musical instruments (DMIs), including two of our own, have applied predictive…
Artificial intelligence (AI) has been widely applied to music generation topics such as continuation, melody/harmony generation, genre transfer and music infilling application. Although with the burst interest to apply AI to music, there…
We present and release MIDI-GPT, a generative system based on the Transformer architecture that is designed for computer-assisted music composition workflows. MIDI-GPT supports the infilling of musical material at the track and bar level,…
The emergence of large language models (LLMs) has revolutionized the capabilities of text comprehension and generation. Multi-modal generation attracts great attention from both the industry and academia, but there is little work on…
Research on generative systems in music has seen considerable attention and growth in recent years. A variety of attempts have been made to systematically evaluate such systems. We present an interdisciplinary review of the common…
Towards improving the performance in various music information processing tasks, recent studies exploit different modalities able to capture diverse aspects of music. Such modalities include audio recordings, symbolic music scores,…
We propose the Multi-Track Music Machine (MMM), a generative system based on the Transformer architecture that is capable of generating multi-track music. In contrast to previous work, which represents musical material as a single…
The term "differentiable digital signal processing" describes a family of techniques in which loss function gradients are backpropagated through digital signal processors, facilitating their integration into neural networks. This article…
In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…
Developing generative models to create or conditionally create symbolic music presents unique challenges due to the combination of limited data availability and the need for high precision in note pitch. To address these challenges, we…
We study the problem of symbolic music generation (e.g., generating piano rolls), with a technical focus on non-differentiable rule guidance. Musical rules are often expressed in symbolic form on note characteristics, such as note density…
This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such…
Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…
Two modest-sized symbolic corpora of post-tonal and post-metric keyboard music have been constructed, one algorithmic, the other improvised. Deep learning models of each have been trained and largely optimised. Our purpose is to obtain a…
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…
Despite phenomenal progress in recent years, state-of-the-art music separation systems produce source estimates with significant perceptual shortcomings, such as adding extraneous noise or removing harmonics. We propose a post-processing…
This study deals with content-based musical playlists generation focused on Songs and Instrumentals. Automatic playlist generation relies on collaborative filtering and autotagging algorithms. Autotagging can solve the cold start issue and…