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Code coverage is a valuable guide for testing, but in AAA games the overhead of instrumentation conflicts with strict performance requirements and can destabilize automated tests. We propose and assess a selective instrumentation approach…

Software Engineering · Computer Science 2026-01-26 Ian Gauk , Doriane Olewicki , Joshua Romoff , Cor-Paul Bezemer

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

Machine Learning · Computer Science 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding,…

Artificial Intelligence · Computer Science 2024-03-01 Shaoteng Liu , Haoqi Yuan , Minda Hu , Yanwei Li , Yukang Chen , Shu Liu , Zongqing Lu , Jiaya Jia

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

Artificial Intelligence · Computer Science 2023-12-13 Yue Wu , Shrimai Prabhumoye , So Yeon Min , Yonatan Bisk , Ruslan Salakhutdinov , Amos Azaria , Tom Mitchell , Yuanzhi Li

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Reliably determining the performance of Retrieval-Augmented Generation (RAG) systems depends on comprehensive test questions. While a proliferation of evaluation frameworks for LLM-powered applications exists, current practices lack a…

Machine Learning · Computer Science 2025-10-02 Noah Broestl , Adel Nasser Abdalla , Rajprakash Bale , Hersh Gupta , Max Struever

Recent advancements in Large Language Models (LLMs) have led to significant breakthroughs in various natural language processing tasks. However, generating factually consistent responses in knowledge-intensive scenarios remains a challenge…

Computation and Language · Computer Science 2025-01-03 Shengbin Yue , Siyuan Wang , Wei Chen , Xuanjing Huang , Zhongyu Wei

Tree-based speculative decoding accelerates autoregressive generation by verifying a branching tree of draft tokens in a single target-model forward pass. However, existing methods prioritize maximizing token-level likelihood or the number…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Lifu Wang , Pan Zhou

The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they…

Artificial Intelligence · Computer Science 2025-11-05 Enhong Mu , Jinyu Cai , Yijun Lu , Mingyue Zhang , Kenji Tei , Jialong Li

This paper introduces LLM-MARL, a unified framework that incorporates large language models (LLMs) into multi-agent reinforcement learning (MARL) to enhance coordination, communication, and generalization in simulated game environments. The…

Artificial Intelligence · Computer Science 2025-11-04 Zhengyang Li , Sawyer Campos , Nana Wang

Multi-agent reinforcement learning (MARL) has been gaining extensive attention from academia and industries in the past few decades. One of the fundamental problems in MARL is how to evaluate different approaches comprehensively. Most…

Multiagent Systems · Computer Science 2022-06-22 Zhiuxan Liang , Jiannong Cao , Shan Jiang , Divya Saxena , Jinlin Chen , Huafeng Xu

Despite the remarkable capabilities of large language models, current training paradigms inadvertently foster \textit{sycophancy}, i.e., the tendency of a model to agree with or reinforce user-provided information even when it's factually…

Artificial Intelligence · Computer Science 2025-09-23 Mohammad Beigi , Ying Shen , Parshin Shojaee , Qifan Wang , Zichao Wang , Chandan Reddy , Ming Jin , Lifu Huang

The dominant Fill-in-the-Middle (FIM) paradigm for code completion is constrained by its rigid inability to correct contextual errors and reliance on unaligned, insecure Base models. While Chat LLMs offer safety and Agentic workflows…

Software Engineering · Computer Science 2026-01-21 Jiajun Zhang , Zeyu Cui , Jiaxi Yang , Lei Zhang , Yuheng Jing , Zeyao Ma , Tianyi Bai , Zilei Wang , Qiang Liu , Liang Wang , Binyuan Hui , Junyang Lin

Testing plays a pivotal role in ensuring software quality, yet conventional Search Based Software Testing (SBST) methods often struggle with complex software units, achieving suboptimal test coverage. Recent works using large language…

Software Engineering · Computer Science 2024-04-04 Gabriel Ryan , Siddhartha Jain , Mingyue Shang , Shiqi Wang , Xiaofei Ma , Murali Krishna Ramanathan , Baishakhi Ray

Large Language Models (LLMs) have redefined complex task automation with exceptional generalization capabilities. Despite these advancements, state-of-the-art methods rely on single-strategy prompting, missing the synergy of diverse…

Artificial Intelligence · Computer Science 2026-02-13 Nikhil Verma , Manasa Bharadwaj , Wonjun Jang , Harmanpreet Singh , Yixiao Wang , Homa Fashandi , Chul Lee

Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL,…

Multiagent Systems · Computer Science 2024-05-02 Zun Li , Michael P. Wellman

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement learning (DRL), we introduce a self-learning mechanism to…

Machine Learning · Computer Science 2021-03-31 Joakim Bergdahl , Camilo Gordillo , Konrad Tollmar , Linus Gisslén

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic…

Computation and Language · Computer Science 2026-01-12 Nuoyan Lyu , Bingbing Xu , Weihao Meng , Yige Yuan , Yang Zhang , Zhiyong Huang , Tat-Seng Chua , Huawei Shen

Tasks requiring deductive reasoning, especially those involving multiple steps, often demand adaptive strategies such as intermediate generation of rationales or programs, as no single approach is universally optimal. While Language Models…

Artificial Intelligence · Computer Science 2024-10-22 Rongxing Liu , Kumar Shridhar , Manish Prajapat , Patrick Xia , Mrinmaya Sachan

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

Machine Learning · Computer Science 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén
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