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E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…

Human-Computer Interaction · Computer Science 2024-12-23 Jeroen Ooge , Arno Vanneste , Maxwell Szymanski , Katrien Verbert

In this work, we investigate how two factors, metacognitive skills and motivation, would impact student learning across domains. More specifically, our primary goal is to identify the critical, yet robust, interaction patterns of these two…

Human-Computer Interaction · Computer Science 2023-03-27 Mark Abdelshiheed , Guojing Zhou , Mehak Maniktala , Tiffany Barnes , Min Chi

Reflective writing is part of many higher education courses across the globe. It is often considered a challenging task for students as it requires self-regulated learning skills to appropriately plan, timely engage and deeply reflect on…

Computers and Society · Computer Science 2022-11-16 Wannapon Suraworachet , Qi Zhou , Mutlu Cukurova

Recent work has demonstrated that problems-- particularly imitation learning and structured prediction-- where a learner's predictions influence the input-distribution it is tested on can be naturally addressed by an interactive approach…

Machine Learning · Computer Science 2014-06-24 Stephane Ross , J. Andrew Bagnell

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Sequential, multiple assignment randomized trials (SMARTs), which assist in the optimization of adaptive interventions, are growing in popularity in education and behavioral sciences. This is unsurprising, as adaptive interventions reflect…

Methodology · Statistics 2023-09-26 Timothy Lycurgus , Amy Kilbourne , Daniel Almirall

This study examines the longitudinal relationships between home learning experiences and early number skills. The counting, number transcoding and calculation skills of 274 children were assessed in the penultimate term of preschool…

History and Overview · Mathematics 2022-01-04 Elena Soto-Calvo , Fiona R. Simmons , Anne-Marie Adams , Hannah N. Francis , Hannah Patel , David Giofrè

Large language models can generate fluent explanations, but effective tutoring requires supporting the learner's thought process, not just delivering content. Metacognitive tutoring targets this gap by prompting planning, monitoring,…

Computers and Society · Computer Science 2026-02-03 Naiming Liu , Richard Baraniuk , Shashank Sonkar

This paper documents a year-long experiment to "profile" the process of learning a programming language: gathering data to understand what makes a language hard to learn, and using that data to improve the learning process. We added…

Programming Languages · Computer Science 2024-01-03 Will Crichton , Shriram Krishnamurthi

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Humans engage in learning and reviewing processes with curricula when acquiring new skills or knowledge. This human learning behavior has inspired the integration of curricula with replay methods in continual learning agents. The goal is to…

Machine Learning · Computer Science 2023-07-26 Ren Jie Tee , Mengmi Zhang

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

We propose an incentive scheme based on intervention to sustain cooperation among self-interested users. In the proposed scheme, an intervention device collects imperfect signals about the actions of the users for a test period, and then…

Computer Science and Game Theory · Computer Science 2010-12-09 Jaeok Park , Mihaela van der Schaar

In Early Head Start (EHS), teacher-child interactions are widely believed to shape infant-toddler outcomes, yet large-scale studies often find only modest or null associations. This study addresses four methodological sources of attenuation…

Applications · Statistics 2026-02-02 JoonHo Lee , Alison Hooper

Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…

Human-Computer Interaction · Computer Science 2023-03-02 Jeroen Ooge , Leen Dereu , Katrien Verbert

The purpose of this study was to explore the interactive effect of self-efficacy and pair programming experience to the final learning results in introductory programming courses. We developed a 2x2 fractional design to explore their roles…

Human-Computer Interaction · Computer Science 2024-10-22 Yifan Mei , Heng Ping , Mingren Shen

Curriculum learning strategies in prior multi-task learning approaches arrange datasets in a difficulty hierarchy either based on human perception or by exhaustively searching the optimal arrangement. However, human perception of difficulty…

Machine Learning · Computer Science 2022-05-30 Neeraj Varshney , Swaroop Mishra , Chitta Baral

Tutoring systems improve learning through tailored interventions, such as worked examples, but often suffer from the aptitude-treatment interaction effect where low prior knowledge learners benefit more. We applied the ICAP learning theory…

Human-Computer Interaction · Computer Science 2026-02-20 Sutapa Dey Tithi , Xiaoyi Tian , Ally Limke , Min Chi , Tiffany Barnes

This exploratory case study investigated two contrasting pedagogical approaches for LCA-assisted programming with five novice high school students preparing for a WeChat Mini Program competition. In Phase 1, students used LCAs to generate…

Computers and Society · Computer Science 2025-06-23 Tong Hu , Songzan Wang

Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background:…

Computers and Society · Computer Science 2024-07-18 Aldo Gordillo , Daniel López-Fernández
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