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Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ in resources available, culture, and student demographics in…

Human-Computer Interaction · Computer Science 2023-07-25 Jaemarie Solyst , Judith Odili Uchidiuno , Erik Harpstead , Jonaya Kemper , Ross Higashi

Developing interactive software, such as websites or games, is a particularly engaging way to learn computer science. However, teaching and giving feedback on such software is time-consuming -- standard approaches require instructors to…

Machine Learning · Computer Science 2022-11-17 Evan Zheran Liu , Moritz Stephan , Allen Nie , Chris Piech , Emma Brunskill , Chelsea Finn

Growth mindset interventions foster students' beliefs that their abilities can grow through effort and appropriate strategies. However, not every student benefits from such interventions - yet research identifying which student factors…

Computers and Society · Computer Science 2021-03-30 Nigel Bosch

Academic procrastination is a persistent challenge in computing education, yet evidence on the effectiveness of course-level interventions remains fragmented across diverse designs and contexts. We present a systematic literature review of…

Computers and Society · Computer Science 2026-04-07 Daniel Cheng , Oscar Heath , Daniyaal Farooqi , Evelyn Chou , Alice Gao , Jonathan Calver

Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…

Human-Computer Interaction · Computer Science 2020-05-12 Jichen Zhu , Katelyn Alderfer , Brian Smith , Bruce Char , Santiago Ontañón

Computer science's increased recognition as a prominent field of study has attracted students with diverse academic backgrounds. This has significantly increased the already high failure rates in introductory courses. To address this…

Computers and Society · Computer Science 2025-10-28 Eric Hics , Vinhthuy Phan , Kriangsiri Malasri

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

Imitation learning techniques have been shown to be highly effective in real-world control scenarios, such as robotics. However, these approaches not only suffer from compounding error issues but also require human experts to provide…

Robotics · Computer Science 2025-02-21 Yigit Korkmaz , Erdem Bıyık

The rapid adoption of generative artificial intelligence (GenAI) in schools raises concerns about students' uncritical reliance on its outputs. Effective use of large language models (LLMs) requires not only technical knowledge but also the…

Computers and Society · Computer Science 2026-04-03 O. Clerc , R. Abdelghani , C. Desvaux , E. Poisson , P. Y. Oudeyer , H. Sauzéon

Metacognition has been recognized as an essential skill for academic success and for performance in solving problems. During learning or problem-solving, metacognitive skills facilitate a range of cognitive and affective processes, leading…

Computers and Society · Computer Science 2024-10-10 Bostjan Bubnic , Željko Kovačević , Tomaž Kosar

Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…

Human-Computer Interaction · Computer Science 2023-02-01 Andrew McNutt , Anton Outkine , Ravi Chugh

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

Computers and Society · Computer Science 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

We ran a study on engagement and achievement for a first year undergraduate programming module which used an online learning environment containing tasks which generate automated feedback. Students could also access human feedback from…

Computers and Society · Computer Science 2022-01-05 Beate Grawemeyer , John Halloran , Matthew England , David Croft

Generative AI is reshaping higher education programming through vibe coding, where students collaborate with AI via natural language rather than writing code line-by-line. We conceptualize this practice as help-seeking, analyzing 19,418…

Artificial Intelligence · Computer Science 2026-05-01 Daiana Rinja , Eduardo Araujo Oliveira , Sonsoles López-Pernas , Mohammed Saqr , Marcus Specht , Kamila Misiejuk

Prior work has shown that safety interventions applied during pretraining, such as removing and rephrasing harmful content, can substantially improve the robustness of the resulting models. In this paper, we study the fundamental question…

Machine Learning · Computer Science 2026-02-11 Dylan Sam , Sachin Goyal , Pratyush Maini , Alexander Robey , J. Zico Kolter

Timely, personalized feedback is essential for students learning programming. LLM-powered tools like ChatGPT offer instant support, but reveal direct answers with code, which may hinder deep conceptual engagement. We developed CodeAid, an…

Human-Computer Interaction · Computer Science 2024-02-27 Majeed Kazemitabaar , Runlong Ye , Xiaoning Wang , Austin Z. Henley , Paul Denny , Michelle Craig , Tovi Grossman

This study examined the impact of Code.org's block-based coding curriculum on primary school students' computational thinking, motivation, attitudes, and academic performance. Twenty students participated, and a range of tools was used: the…

Human-Computer Interaction · Computer Science 2024-12-20 Wan Chong Choi , Iek Chong Choi

Programming instructors often conduct collaborative learning activities, such as Peer Instruction (PI), to enhance student motivation, engagement, and learning gains. However, the impact of group discussion and formation mechanisms on…

Computers and Society · Computer Science 2024-08-28 Tong Wu , Xiaohang Tang , Sam Wong , Xi Chen , Clifford A. Shaffer , Yan Chen

Operating under real world conditions is challenging due to the possibility of a wide range of failures induced by execution errors and state uncertainty. In relatively benign settings, such failures can be overcome by retrying or executing…

Robotics · Computer Science 2023-03-10 Shivam Vats , Maxim Likhachev , Oliver Kroemer