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Related papers: MultiEgo: A Multi-View Egocentric Video Dataset fo…

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We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulated reconstruction, which rely on controlled setups,…

Environment understanding in egocentric videos is an important step for applications like robotics, augmented reality and assistive technologies. These videos are characterized by dynamic interactions and a strong dependence on the wearer…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Lorenzo Mur-Labadia , Josechu Guerrero , Ruben Martinez-Cantin

This work focuses on tracking and understanding human motion using consumer wearable devices, such as VR/AR headsets, smart glasses, cellphones, and smartwatches. These devices provide diverse, multi-modal sensor inputs, including…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Jian Wang , Rishabh Dabral , Diogo Luvizon , Zhe Cao , Lingjie Liu , Thabo Beeler , Christian Theobalt

Egocentric assistants often rely on first-person view data to capture user behavior and context for personalized services. Since different users exhibit distinct habits, preferences, and routines, such personalization is essential for truly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Yanshuo Wang , Yuan Xu , Xuesong Li , Jie Hong , Yizhou Wang , Chang Wen Chen , Wentao Zhu

Analysis and interpretation of egocentric video data is becoming more and more important with the increasing availability and use of wearable cameras. Exploring and fully understanding affinities and differences between ego and allo (or…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Gaurvi Goyal , Nicoletta Noceti , Francesca Odone , Alessandra Sciutti

This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Nicolas Monet , Dongyoon Wee

Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Estefania Talavera , Alexandre Cola , Nicolai Petkov , Petia Radeva

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

We present DogMo, a large-scale multi-view RGB-D video dataset capturing diverse canine movements for the task of motion recovery from images. DogMo comprises 1.2k motion sequences collected from 10 unique dogs, offering rich variation in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Zan Wang , Siyu Chen , Luya Mo , Xinfeng Gao , Yuxin Shen , Lebin Ding , Wei Liang

The rapid progress of Multimodal Large Language Models (MLLMs) marks a significant step toward artificial general intelligence, offering great potential for augmenting human capabilities. However, their ability to provide effective…

Artificial Intelligence · Computer Science 2026-03-03 Hengjian Gao , Kaiwei Zhang , Shibo Wang , Mingjie Chen , Qihang Cao , Xianfeng Wang , Yucheng Zhu , Xiongkuo Min , Wei Sun , Dandan Zhu , Guangtao Zhai

Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Kai-En Lin , Guowei Yang , Lei Xiao , Feng Liu , Ravi Ramamoorthi

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Xin Wang , Taein Kwon , Mahdi Rad , Bowen Pan , Ishani Chakraborty , Sean Andrist , Dan Bohus , Ashley Feniello , Bugra Tekin , Felipe Vieira Frujeri , Neel Joshi , Marc Pollefeys

We introduce the first approach to solve the challenging problem of unsupervised 4D visual scene understanding for complex dynamic scenes with multiple interacting people from multi-view video. Our approach simultaneously estimates a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-24 Armin Mustafa , Chris Russell , Adrian Hilton

Recent progress in legged locomotion has allowed highly dynamic and parkour-like behaviors for robots, similar to their biological counterparts. Yet, these methods mostly rely on egocentric (first-person) perception, limiting their…

Robotics · Computer Science 2025-12-01 Rémy Rahem , Wael Suleiman

Accurate 3D tracking of hands and their interactions with the world in unconstrained settings remains a significant challenge for egocentric computer vision. With few exceptions, existing datasets are predominantly captured in controlled…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Patrick Rim , Kun He , Kevin Harris , Braden Copple , Shangchen Han , Sizhe An , Ivan Shugurov , Tomas Hodan , He Wen , Xu Xie

Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ryosei Hara , Wataru Ikeda , Masashi Hatano , Mariko Isogawa

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiaoyun Zheng , Liwei Liao , Xufeng Li , Jianbo Jiao , Rongjie Wang , Feng Gao , Shiqi Wang , Ronggang Wang

Video scene graph generation (VidSGG) has emerged as a transformative approach to capturing and interpreting the intricate relationships among objects and their temporal dynamics in video sequences. In this paper, we introduce the new…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Trong-Thuan Nguyen , Pha Nguyen , Xin Li , Jackson Cothren , Alper Yilmaz , Khoa Luu

Recent advances in camera-controllable video generation have been constrained by the reliance on static-scene datasets with relative-scale camera annotations, such as RealEstate10K. While these datasets enable basic viewpoint control, they…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Guangcong Zheng , Teng Li , Xianpan Zhou , Xi Li

Falls are significant and often fatal for vulnerable populations such as the elderly. Previous works have addressed the detection of falls by relying on data capture by a single sensor, images or accelerometers. In this work, we rely on…

Computer Vision and Pattern Recognition · Computer Science 2023-11-06 Xueyi Wang