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Automatic eye gaze estimation is an important problem in vision based assistive technology with use cases in different emerging topics such as augmented reality, virtual reality and human-computer interaction. Over the past few years, there…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
For image super-resolution (SR), bridging the gap between the performance on synthetic datasets and real-world degradation scenarios remains a challenge. This work introduces a novel "Low-Res Leads the Way" (LWay) training framework,…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…
Self-supervised learning has gained prominence due to its efficacy at learning powerful representations from unlabelled data that achieve excellent performance on many challenging downstream tasks. However supervision-free pre-text tasks…
Recent advancements in deep learning opened new opportunities for learning a high-quality 3D model from a single 2D image given sufficient training on large-scale data sets. However, the significant imbalance between available amount of…
Can the latent spaces of modern generative neural rendering models serve as representations for 3D-aware discriminative visual understanding tasks? We use retrieval as a proxy for measuring the metric learning properties of the latent…
A key goal of computer vision is to recover the underlying 3D structure from 2D observations of the world. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 3D and 2D images via…
We learn a self-supervised, single-view 3D reconstruction model that predicts the 3D mesh shape, texture and camera pose of a target object with a collection of 2D images and silhouettes. The proposed method does not necessitate 3D…
We present an unsupervised learning approach to recover 3D human pose from 2D skeletal joints extracted from a single image. Our method does not require any multi-view image data, 3D skeletons, correspondences between 2D-3D points, or use…
The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle the problem, we propose a coarse-to-fine method to…
Self-supervised learning methods have witnessed a recent surge of interest after proving successful in multiple application fields. In this work, we leverage these techniques, and we propose 3D versions for five different self-supervised…
We present VertiCoder, a self-supervised representation learning approach for robot mobility on vertically challenging terrain. Using the same pre-training process, VertiCoder can handle four different downstream tasks, including forward…
We present an approach that learns to synthesize high-quality, novel views of 3D objects or scenes, while providing fine-grained and precise control over the 6-DOF viewpoint. The approach is self-supervised and only requires 2D images and…
This paper shows that self-supervised visual pre-training from real-world images is effective for learning motor control tasks from pixels. We first train the visual representations by masked modeling of natural images. We then freeze the…
Contrastive self-supervised learning has emerged as a promising approach to unsupervised visual representation learning. In general, these methods learn global (image-level) representations that are invariant to different views (i.e.,…
Recent advances in auto-regressive transformers have achieved remarkable success in generative modeling. However, text-to-3D generation remains challenging, primarily due to bottlenecks in learning discrete 3D representations. Specifically,…
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation…