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We describe a probabilistic framework for synthesizing control policies for general multi-robot systems, given environment and sensor models and a cost function. Decentralized, partially observable Markov decision processes (Dec-POMDPs) are…

[Zhang, ICML 2018] provided the first decentralized actor-critic algorithm for multi-agent reinforcement learning (MARL) that offers convergence guarantees. In that work, policies are stochastic and are defined on finite action spaces. We…

Machine Learning · Computer Science 2021-02-22 Antoine Grosnit , Desmond Cai , Laura Wynter

Principled accountability for autonomous decision-making in uncertain environments requires distinguishing intentional outcomes from negligent designs from actual accidents. We propose analyzing the behavior of autonomous agents through a…

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

Deployed, autonomous AI systems must often evaluate multiple plausible courses of action (extended sequences of behavior) in novel or under-specified contexts. Despite extensive training, these systems will inevitably encounter scenarios…

Artificial Intelligence · Computer Science 2025-11-19 Steven J. Jones , Robert E. Wray , John E. Laird

Multi-agent decision-making under uncertainty is fundamental for effective and safe autonomous operation. In many real-world scenarios, each agent maintains its own belief over the environment and must plan actions accordingly. However,…

Multiagent Systems · Computer Science 2025-12-25 Moshe Rafaeli Shimron , Vadim Indelman

We consider a finite-horizon discrete-time dynamic system that is jointly controlled by two strategic agents. There is a system designer that has its own reward function but does not have direct control over the agents' actions. We consider…

Systems and Control · Electrical Eng. & Systems 2026-05-12 Renyan Sun , Ashutosh Nayyar

Under what circumstances can a system be said to have beliefs and goals, and how do such agency-related features relate to its physical state? Recent work has proposed a notion of interpretation map, a function that maps the state of a…

Artificial Intelligence · Computer Science 2025-07-14 Martin Biehl , Nathaniel Virgo

We study agency under partial observability in deterministic physical or simulated worlds, where apparent randomness arises from uncertainty over initial conditions, fixed law bits, and unrolled exogenous noise. We model sensing and…

Artificial Intelligence · Computer Science 2026-05-08 Richard Csaky

Complex systems have interested researchers across a broad range of fields for many years and as computing has become more accesible and feasible, it is now possible to simulate aspects of these systems. A major point of research is how…

Multiagent Systems · Computer Science 2019-01-16 George Hassan-Coring

The interactive partially observable Markov decision process (I-POMDP) is a recently developed framework which extends the POMDP to the multi-agent setting by including agent models in the state space. This paper argues for formulating the…

Robotics · Computer Science 2012-04-03 Mark P. Woodward , Robert J. Wood

In this article we propose a qualitative (ordinal) counterpart for the Partially Observable Markov Decision Processes model (POMDP) in which the uncertainty, as well as the preferences of the agent, are modeled by possibility distributions.…

Artificial Intelligence · Computer Science 2013-01-30 Regis Sabbadin

In decentralized stochastic control (or stochastic team theory) and game theory, if there is a pre-defined order in a system in which agents act, the system is called \textit{sequential}, otherwise it is non-sequential. Much of the…

Optimization and Control · Mathematics 2025-08-05 Omar Mrani-Zentar , Ryan Simpson , Serdar Yüksel

Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a…

Artificial Intelligence · Computer Science 2011-06-02 M. Hauskrecht

In multi-agent systems, the agents may have goals that depend on a social, shared interpretation about the facts occurring in the system. These are the so-called social goals. Artificial institutions provide such a social interpretation by…

Multiagent Systems · Computer Science 2021-05-04 Rafhael R. Cunha , Jomi Fred Hübner , Maiquel de Brito

Many tasks in control, robotics, and planning can be specified using desired goal configurations for various entities in the environment. Learning goal-conditioned policies is a natural paradigm to solve such tasks. However, current…

Machine Learning · Computer Science 2022-03-14 Allan Zhou , Vikash Kumar , Chelsea Finn , Aravind Rajeswaran

This work proposes a decision-making framework for partially observable systems in continuous time with discrete state and action spaces. As optimal decision-making becomes intractable for large state spaces we employ approximation methods…

Machine Learning · Computer Science 2024-03-01 Yannick Eich , Bastian Alt , Heinz Koeppl

Multi-agent routing problems have gained significant attention recently due to their wide range of industrial applications, ranging from logistics warehouse automation to indoor service robots. Conventionally, they are modeled as classical…

Multiagent Systems · Computer Science 2026-01-08 Fengming Zhu , Fangzhen Lin

The inability to communicate poses a major challenge to coordination in multi-agent reinforcement learning (MARL). Prior work has explored correlating local policies via shared randomness, sometimes in the form of a correlation device, as a…

Multiagent Systems · Computer Science 2026-02-12 John Gardiner , Orlando Romero , Brendan Tivnan , Nicolò Dal Fabbro , George J. Pappas

General-purpose, intelligent, learning agents cycle through sequences of observations, actions, and rewards that are complex, uncertain, unknown, and non-Markovian. On the other hand, reinforcement learning is well-developed for small…

Machine Learning · Computer Science 2009-12-30 Marcus Hutter