English
Related papers

Related papers: Platform Competition with User-Generated Content

200 papers

With the rapid growth of Internet video data amounts and types, a unified Video Quality Assessment (VQA) is needed to inspire video communication with perceptual quality. To meet the real-time and universal requirements in providing such…

Multimedia · Computer Science 2023-03-27 Xinhui Huang , Chunyi Li , Abdelhak Bentaleb , Roger Zimmermann , Guangtao Zhai

The rapid growth of mobile social networks (MSNs) has significantly increased the demand for low-latency and reliable content delivery, motivating the deployment of edge caching systems. In practice, multiple content providers (CPs) compete…

Computer Science and Game Theory · Computer Science 2026-05-06 Hamta Sedghani , Zahra Seyedi , Mauro Passacantando , Danilo Ardagna

The objective of this paper is to initiate a qualitative analysis of dynamic flow in traffic networks by using the competitive equilibrium model of multiple market systems. A network is modeled as a dynamic graph where routes (edges) are…

Systems and Control · Computer Science 2017-11-30 Dragoslav D. Šiljak

We present a model of digital advertising with three key features: (i) advertisers can reach consumers on and off a platform, (ii) additional data enhances the value of advertiser-consumer matches, and (iii) bidding follows auction-like…

Theoretical Economics · Economics 2024-04-25 Dirk Bergemann , Alessandro Bonatti , Nicholas Wu

We propose a two-layer stochastic game model to study reinsurance contracting and competition in a market with one insurer and two competing reinsurers. The insurer negotiates with both reinsurers simultaneously for proportional reinsurance…

Mathematical Finance · Quantitative Finance 2024-09-23 Zongxia Liang , Yi Xia , Bin Zou

In this work, we study a generalized Fisher market model that incorporates social influence. In this extended model, a buyer's utility depends not only on their own resource allocation but also on the allocations received by their…

Computer Science and Game Theory · Computer Science 2025-01-14 Mandar Datar

This paper presents an analysis of competition between generators when incentive-based demand response is employed in an electricity market. Thermal and hydropower generation are considered in the model. A smooth inverse demand function is…

Computer Science and Game Theory · Computer Science 2018-02-23 José Vuelvas , Fredy Ruiz

Even when confronted with the same data, agents often disagree on a model of the real-world. Here, we address the question of how interacting heterogenous agents, who disagree on what model the real-world follows, optimize their trading…

Mathematical Finance · Quantitative Finance 2019-12-13 Philippe Casgrain , Sebastian Jaimungal

A mechanism is described that addresses the fundamental trade off between media producers who want to increase reach and consumers who provide attention based on the rate of utility received, and where overreach negatively impacts that…

Theoretical Economics · Economics 2024-07-23 Brian McFadden

In this study, we present models where participants strategically select their risk levels and earn corresponding rewards, mirroring real-world competition across various sectors. Our analysis starts with a normal form game involving two…

Computational Finance · Quantitative Finance 2023-05-31 Louis Abraham

This paper introduces an equilibrium framework based on sequential sampling in which players face strategic uncertainty over their opponents' behavior and acquire informative signals to resolve it. Sequential sampling equilibrium delivers a…

Theoretical Economics · Economics 2023-11-03 Duarte Gonçalves

We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard…

Theoretical Economics · Economics 2024-02-07 Evan Sadler , Benjamin Golub

Living in the era of data deluge, we have witnessed a web content explosion, largely due to the massive availability of User-Generated Content (UGC). In this work, we specifically consider the problem of geospatial information extraction…

Databases · Computer Science 2013-11-21 Georgios Skoumas , Dieter Pfoser , Anastasios Kyrillidis

Automated recommendations can nowadays be found on many e-commerce platforms, and such recommendations can create substantial value for consumers and providers. Often, however, not all recommendable items have the same profit margin, and…

Social and Information Networks · Computer Science 2022-09-12 Nada Ghanem , Stephan Leitner , Dietmar Jannach

Consumer generated media (CGM), such as social networking services rely on the voluntary activity of users to prosper, garnering the psychological rewards of feeling connected with other people through comments and reviews received online.…

Social and Information Networks · Computer Science 2023-06-02 Shintaro Ueki , Fujio Toriumi , Toshiharu Sugawara

We explore the dynamics of user performance in collaborative knowledge production by studying the quality of answers to questions posted on Stack Exchange. We propose four indicators of answer quality: answer length, the number of code…

Social and Information Networks · Computer Science 2017-06-13 Emilio Ferrara , Nazanin Alipourfard , Keith Burghardt , Chiranth Gopal , Kristina Lerman

There is a fierce competition between two-sided mobility platforms (e.g., Uber and Lyft) fueled by massive subsidies, yet the underlying dynamics and interactions between the competing plat-forms are largely unknown. These platforms rely on…

Multiagent Systems · Computer Science 2023-10-10 Farnoud Ghasemi , Arkadiusz Drabicki , Rafał Kucharski

Social scientists have observed that human behavior in society can often be modeled as corresponding to a threshold type policy. A new behavior would propagate by a procedure in which an individual adopts the new behavior if the fraction of…

Computer Science and Game Theory · Computer Science 2013-01-01 Eitan Altman , Francesco De Pellegrini , Rachid El-Azouzi , Daniele Miorandi , Tania Jimenez

This paper studies $n$-person simultaneous-move games with linear best response function, where individuals interact within a given network structure. This class of games have been used to model various settings, such as, public goods,…

Computer Science and Game Theory · Computer Science 2011-06-14 Victor M. Preciado , Jaelynn Oh , Ali Jadbabaie

When designing product rankings, online retailers and platforms choose which outcome to maximize: revenues from commissions or markups, the number of transactions, or consumer welfare. These objectives need not align, creating potential…

General Economics · Economics 2026-03-26 Rafael P. Greminger