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Related papers: Learning to Control Physically-simulated 3D Charac…

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Dense pixel-specific representation learning at scale has been bottlenecked due to the unavailability of large-scale multi-view datasets. Current methods for building effective pretraining datasets heavily rely on annotated 3D meshes, point…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Kalyani Marathe , Mahtab Bigverdi , Nishat Khan , Tuhin Kundu , Patrick Howe , Sharan Ranjit S , Anand Bhattad , Aniruddha Kembhavi , Linda G. Shapiro , Ranjay Krishna

Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy…

Robotics · Computer Science 2025-12-22 Jonas Pai , Liam Achenbach , Victoriano Montesinos , Benedek Forrai , Oier Mees , Elvis Nava

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual…

Graphics · Computer Science 2023-06-01 Yunbo Zhang , Deepak Gopinath , Yuting Ye , Jessica Hodgins , Greg Turk , Jungdam Won

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Qianqian Wang , Vickie Ye , Hang Gao , Weijia Zeng , Jake Austin , Zhengqi Li , Angjoo Kanazawa

We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Shubham Goel , Georgios Pavlakos , Jathushan Rajasegaran , Angjoo Kanazawa , Jitendra Malik

The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning. Here, we tackle prehensile manipulation, in which tasks involve grasping an object…

Robotics · Computer Science 2026-02-16 Albert J. Zhai , Kuo-Hao Zeng , Jiasen Lu , Ali Farhadi , Shenlong Wang , Wei-Chiu Ma

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Liuhan Chen , Lei Zhong , Jiewei Wang , Qin Shuai , Li Yuan , Leidong Fan , Qing Li , Kanglin Liu

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Data-efficient training of robust robot policies is the key to unlocking automation in a wide array of novel tasks. Current systems require large volumes of demonstrations to achieve robustness, which is impractical in many applications.…

Robotics · Computer Science 2026-03-10 Adam Hung , Bardienus Pieter Duisterhof , Jeffrey Ichnowski

Teaching robots to autonomously complete everyday tasks remains a challenge. Imitation Learning (IL) is a powerful approach that imbues robots with skills via demonstrations, but is limited by the labor-intensive process of collecting…

Robotics · Computer Science 2025-10-14 Juntao Ren , Priya Sundaresan , Dorsa Sadigh , Sanjiban Choudhury , Jeannette Bohg

Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Lee Hsin-Ying , Hanwen Jiang , Yiqun Mei , Jing Shi , Ming-Hsuan Yang , Zhixin Shu

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task,…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Chuan Guo , Xinxin Zuo , Sen Wang , Li Cheng

Teaching robots dexterous manipulation skills often requires collecting hundreds of demonstrations using wearables or teleoperation, a process that is challenging to scale. Videos of human-object interactions are easier to collect and…

Robotics · Computer Science 2025-08-19 Tyler Ga Wei Lum , Olivia Y. Lee , C. Karen Liu , Jeannette Bohg

There are several challenges in developing a model for multi-tasking humanoid control. Reinforcement learning and imitation learning approaches are quite popular in this domain. However, there is a trade-off between the two. Reinforcement…

Robotics · Computer Science 2024-06-18 Siddharth Padmanabhan , Kazuki Miyazawa , Takato Horii , Takayuki Nagai

Imitation learning has been applied to mimic the operation of a human cameraman in several autonomous cinematography systems. To imitate different filming styles, existing methods train multiple models, where each model handles a particular…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Chong Huang , Yuanjie Dang , Peng Chen , Xin Yang , Kwang-Ting , Cheng

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Buzhen Huang , Liang Pan , Yuan Yang , Jingyi Ju , Yangang Wang

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Zhongfei Qing , Zhongang Cai , Zhitao Yang , Lei Yang

Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character simulation and robotics. Traditional methods, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Mert Albaba , Chenhao Li , Markos Diomataris , Omid Taheri , Andreas Krause , Michael Black

How can we teach humanoids to climb staircases and sit on chairs using the surrounding environment context? Arguably, the simplest way is to just show them-casually capture a human motion video and feed it to humanoids. We introduce…

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