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Related papers: Gait-Adaptive Perceptive Humanoid Locomotion with …

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Recent advancements in legged locomotion research have made legged robots a preferred choice for navigating challenging terrains when compared to their wheeled counterparts. This paper presents a novel locomotion policy, trained using Deep…

Robotics · Computer Science 2023-05-04 Lokesh Kumar , Sarvesh Sortee , Titas Bera , Ranjan Dasgupta

Legged navigation is typically examined within open-world, off-road, and challenging environments. In these scenarios, estimating external disturbances requires a complex synthesis of multi-modal information. This underlines a major…

Robotics · Computer Science 2024-09-30 Junli Ren , Yikai Liu , Yingru Dai , Junfeng Long , Guijin Wang

Quadruped robots are machines intended for challenging and harsh environments. Despite the progress in locomotion strategy, safely recovering from unexpected falls or planned drops is still an open problem. It is further made more difficult…

Robotics · Computer Science 2023-09-14 Francesco Roscia , Michele Focchi , Andrea Del Prete , Darwin G. Caldwell , Claudio Semini

Learning a general whole-body controller for humanoid robots remains challenging due to the diversity of motion distributions, the difficulty of fast adaptation, and the need for robust balance in high-dynamic scenarios. Existing approaches…

We introduce Berkeley Humanoid, a reliable and low-cost mid-scale humanoid research platform for learning-based control. Our lightweight, in-house-built robot is designed specifically for learning algorithms with low simulation complexity,…

Robotics · Computer Science 2024-08-01 Qiayuan Liao , Bike Zhang , Xuanyu Huang , Xiaoyu Huang , Zhongyu Li , Koushil Sreenath

Ground robots require the crucial capability of traversing unstructured and unprepared terrains and avoiding obstacles to complete tasks in real-world robotics applications such as disaster response. When a robot operates in off-road field…

Robotics · Computer Science 2021-11-15 Sriram Siva , Maggie Wigness , John G. Rogers , Long Quang , Hao Zhang

Humanoid perceptive locomotion has made significant progress and shows great promise, yet achieving robust multi-directional locomotion on complex terrains remains underexplored. To tackle this challenge, we propose RPL, a two-stage…

We study the problem of robot navigation in dense and interactive crowds with static constraints such as corridors and furniture. Previous methods fail to consider all types of spatial and temporal interactions among agents and obstacles,…

Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics. However, standard sensing pipelines-whether based on…

Robotics · Computer Science 2026-05-19 Jiarong Kang , Kunzhao Ren , Tao Pang , Xiaobin Xiong

Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a…

Robotics · Computer Science 2024-09-27 Ziwen Zhuang , Shenzhe Yao , Hang Zhao

Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing reinforcement learning policies are largely reactive, mapping…

Robotics · Computer Science 2026-05-27 Yanheng Mai , Wenhao Xu , Zirui Huang , Yifei Fu , Shengwei Dong , Xinjue Wang , Kailun Huang , Yanzhe Xie , Renjing Xu

Gait adaptation is an important part of gait analysis and its neuronal origin and dynamics has been studied extensively. In neurorehabilitation, it is important as it perturbs neuronal dynamics and allows patients to restore some of their…

Human-Computer Interaction · Computer Science 2021-10-19 Ines Domingos , Guang-Zhong Yang , Fani Deligianni

Learning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical learning framework that improves sample-efficiency and generalizability of locomotion…

Robotics · Computer Science 2019-09-30 Tianyu Li , Nathan Lambert , Roberto Calandra , Franziska Meier , Akshara Rai

Gravitational forces can induce deviations in body posture from desired configurations in multi-legged arboreal robot locomotion with low leg stiffness, affecting the contact angle between the swing leg's end-effector and the climbing…

Robotics · Computer Science 2024-05-07 Bingcheng Wang , Zhiyuan Weng , Haoyu Wang , Shuangjie Wang , Zhouyi Wang , Zhendong Dai , Ardian Jusufi

Current gait recognition methodologies generally necessitate retraining when encountering new datasets. Nevertheless, retrained models frequently encounter difficulties in preserving knowledge from previous datasets, leading to a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Jingjie Wang , Shunli Zhang , Xiang Wei , Senmao Tian

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

This paper introduces the Terrain Recognition And Contact Force Estimation Paw, a compact and sensorized shoe designed for legged robots. The paw end-effector is made of silicon that deforms upon the application of contact forces, while an…

Robotics · Computer Science 2023-11-08 Aleksander Vangen , Tejal Barnwal , Jørgen Anker Olsen , Kostas Alexis

Traditional one-step preview planning algorithms for bipedal locomotion struggle to generate viable gaits when walking across terrains with restricted footholds, such as stepping stones. To overcome such limitations, this paper introduces a…

Robotics · Computer Science 2026-02-20 Zhaoyang Xiang , Victor Paredes , Guillermo A. Castillo , Ayonga Hereid

In trying to build humanoid robots that perform useful tasks in a world built for humans, we address the problem of autonomous locomotion. Humanoid robot planning and control algorithms for walking over rough terrain are becoming…

Simulation trained legged locomotion policies often exhibit performance loss on hardware due to dynamics discrepancies between the simulator and the real world, highlighting the need for approaches that adapt the simulator itself to better…

Robotics · Computer Science 2026-04-14 Jeremy Dao , Alan Fern