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We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Mingzhen Huang , Fu-Jen Chu , Bugra Tekin , Kevin J Liang , Haoyu Ma , Weiyao Wang , Xingyu Chen , Pierre Gleize , Hongfei Xue , Siwei Lyu , Kris Kitani , Matt Feiszli , Hao Tang

We propose a method for annotating images of a hand manipulating an object with the 3D poses of both the hand and the object, together with a dataset created using this method. Our motivation is the current lack of annotated real images for…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Shreyas Hampali , Mahdi Rad , Markus Oberweger , Vincent Lepetit

Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Pradyumna YM , Yuxuan Xue , Yue Chen , Nikita Kister , István Sárándi , Gerard Pons-Moll

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Zikai Wang , Zhilu Zhang , Yiqing Wang , Hui Li , Wangmeng Zuo

We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for…

Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Liuchuan Yu , Erdem Murat , Beichen Wang , Yan Zeng , Tingting Luo , Huizhen Zhou , Shanghao Li , Huining Feng , Zhigen Zhao , Ning Yang , Ke Jing , Yunhao Liu , Ruoya Sheng

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Dixuan Lin , Tianyou Wang , Zhuoyang Pan , Yufu Wang , Lingjie Liu , Kostas Daniilidis

Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Eadom Dessalene , Chinmaya Devaraj , Michael Maynord , Cornelia Fermuller , Yiannis Aloimonos

In this work, we explore the role of synthetic data in improving the detection of Hand-Object Interactions from egocentric images. Through extensive experimentation and comparative analysis on VISOR, EgoHOS, and ENIGMA-51 datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Rosario Leonardi , Antonino Furnari , Francesco Ragusa , Giovanni Maria Farinella

Visual reconstruction of fast non-rigid object deformations over time is a challenge for conventional frame-based cameras. In this paper, we propose a novel approach for reconstructing such deformations using measurements from event-based…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Yuxuan Xue , Haolong Li , Stefan Leutenegger , Jörg Stückler

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Hongyi Chen , Yunchao Yao , Yufei Ye , Zhixuan Xu , Homanga Bharadhwaj , Jiashun Wang , Shubham Tulsiani , Zackory Erickson , Jeffrey Ichnowski

Introduction: Hand function is a central determinant of independence after stroke. Measuring hand use in the home environment is necessary to evaluate the impact of new interventions, and calls for novel wearable technologies. Egocentric…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Meng-Fen Tsai , Rosalie H. Wang , Jośe Zariffa

We present RELOCATE, a simple training-free baseline designed to perform the challenging task of visual query localization in long videos. To eliminate the need for task-specific training and efficiently handle long videos, RELOCATE…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Savya Khosla , Sethuraman T , Alexander Schwing , Derek Hoiem

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

As humans move around, performing their daily tasks, they are able to recall where they have positioned objects in their environment, even if these objects are currently out of their sight. In this paper, we aim to mimic this spatial…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Chiara Plizzari , Shubham Goel , Toby Perrett , Jacob Chalk , Angjoo Kanazawa , Dima Damen

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the…

Artificial Intelligence · Computer Science 2021-02-16 Kevin Riou , Suiyi Ling , Guillaume Gallot , Patrick Le Callet

Prevailing High Dynamic Range (HDR) video reconstruction methods are fundamentally trapped in a fragile alignment-and-fusion paradigm. While explicit spatial alignment can successfully recover fine details in controlled environments, it…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Qianyu Zhang , Bolun Zheng , Lingyu Zhu , Aiai Huang , Zongpeng Li , Shiqi Wang

Articulated hand pose tracking is an under-explored problem that carries the potential for use in an extensive number of applications, especially in the medical domain. With a robust and accurate tracking system on surgical videos, the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Nathan Louis , Luowei Zhou , Steven J. Yule , Roger D. Dias , Milisa Manojlovich , Francis D. Pagani , Donald S. Likosky , Jason J. Corso