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Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

Multimedia · Computer Science 2015-02-24 Cong Zhang , Jiangchuan Liu

The growth of Social Networks has fueled the habit of people logging their day-to-day activities, and long First-Person Videos (FPVs) are one of the main tools in this new habit. Semantic-aware fast-forward methods are able to decrease the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-01 Washington L. S. Ramos , Michel M. Silva , Edson R. Araujo , Alan C. Neves , Erickson R. Nascimento

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Recommendation engines suggest content, products, or services to the user by using machine learning algorithms. This paper proposes a content-based recommendation engine that provides personalized video suggestions based on users' previous…

Information Retrieval · Computer Science 2026-01-01 Puskal Khadka , Prabhav Lamichhane

With the prevalence of live broadcast business nowadays, a new type of recommendation service, called live broadcast recommendation, is widely used in many mobile e-commerce Apps. Different from classical item recommendation, live broadcast…

Information Retrieval · Computer Science 2022-02-10 Jiarui Jin , Xianyu Chen , Yuanbo Chen , Weinan Zhang , Renting Rui , Zaifan Jiang , Zhewen Su , Yong Yu

Most modern recommendation algorithms are data-driven: they generate personalized recommendations by observing users' past behaviors. A common assumption in recommendation is that how a user interacts with a piece of content (e.g., whether…

Computers and Society · Computer Science 2024-05-12 Sarah H. Cen , Andrew Ilyas , Jennifer Allen , Hannah Li , Aleksander Madry

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

This paper presents a systematic online prediction method (Social-Forecast) that is capable to accurately forecast the popularity of videos promoted by social media. Social-Forecast explicitly considers the dynamically changing and evolving…

Machine Learning · Computer Science 2015-06-19 Jie Xu , Mihaela van der Schaar , Jiangchuan Liu , Haitao Li

Implicit feedback, such as user clicks, serves as the primary data source for modern recommender systems. However, click interactions inherently contain substantial noise, including accidental clicks, clickbait-induced interactions, and…

Information Retrieval · Computer Science 2026-02-18 Xikai Yang , Yang Wang , Yilin Li , Sebastian Sun

An important metric of users' satisfaction and engagement within on-line streaming services is the user session length, i.e. the amount of time they spend on a service continuously without interruption. Being able to predict this value…

Machine Learning · Statistics 2018-06-26 Antoine Dedieu , Rahul Mazumder , Zhen Zhu , Hossein Vahabi

We present a method for accurately predicting the long time popularity of online content from early measurements of user access. Using two content sharing portals, Youtube and Digg, we show that by modeling the accrual of views and votes on…

Computers and Society · Computer Science 2008-11-06 Gabor Szabo , Bernardo A. Huberman

Popularity of content in social media is unequally distributed, with some items receiving a disproportionate share of attention from users. Predicting which newly-submitted items will become popular is critically important for both hosts of…

Computers and Society · Computer Science 2010-10-04 Kristina Lerman , Tad Hogg

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

In this paper, we present a framework for the dynamic selection of the wireless channels used to deliver information-rich data streams to edge servers. The approach we propose is data-driven, where a predictor, whose output informs the…

Networking and Internet Architecture · Computer Science 2020-04-06 Sabur Baidya , Peyman Tehrani , Marco Levorato

There has been great progress in improving streaming machine translation, a simultaneous paradigm where the system appends to a growing hypothesis as more source content becomes available. We study a related problem in which revisions to…

Computation and Language · Computer Science 2020-07-01 Naveen Arivazhagan , Colin Cherry , Wolfgang Macherey , George Foster

In recent days, streaming technology has greatly promoted the development in the field of livestream. Due to the excessive length of livestream records, it's quite essential to extract highlight segments with the aim of effective…

Multimedia · Computer Science 2022-06-13 Yang Zhao , Xuan Lin , Wenqiang Xu , Maozong Zheng , Zhengyong Liu , Zhou Zhao

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Live video-streaming platforms such as Twitch enable top content creators to reap significant profits and influence. To that effect, various behavioral norms are recommended to new entrants and those seeking to increase their popularity and…

Social and Information Networks · Computer Science 2018-12-11 Robert Netzorg , Lauren Arnett , Augustin Chaintreau , Eugene Wu

We study the problem of predicting student knowledge acquisition in online courses from clickstream behavior. Motivated by the proliferation of eLearning lecture delivery, we specifically focus on student in-video activity in lectures…

Machine Learning · Computer Science 2021-11-17 Yun-Wei Chu , Elizabeth Tenorio , Laura Cruz , Kerrie Douglas , Andrew S. Lan , Christopher G. Brinton

The exponential growth of online content has posed significant challenges to ID-based models in industrial recommendation systems, ranging from extremely high cardinality and dynamically growing ID space, to highly skewed engagement…