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Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve…

Graphics · Computer Science 2026-05-11 Junchuan Zhao , Qifan Liang , Ye Wang

Text-to-4D generation has recently been demonstrated viable by integrating a 2D image diffusion model with a video diffusion model. However, existing models tend to produce results with inconsistent motions and geometric structures over…

Graphics · Computer Science 2024-08-19 Ce Chen , Shaoli Huang , Xuelin Chen , Guangyi Chen , Xiaoguang Han , Kun Zhang , Mingming Gong

Studies on the automatic processing of 3D human pose data have flourished in the recent past. In this paper, we are interested in the generation of plausible and diverse future human poses following an observed 3D pose sequence. Current…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Xiaoyu Bie , Wen Guo , Simon Leglaive , Lauren Girin , Francesc Moreno-Noguer , Xavier Alameda-Pineda

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Yiqi Lin , Hao Wu , Ruichen Wang , Haonan Lu , Xiaodong Lin , Hui Xiong , Lin Wang

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Canxuan Gang , Yiran Wang

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…

Graphics · Computer Science 2025-06-03 Yueqian Guo , Tianzhao Li , Xin Lyu , Jiehaolin Chen , Zhaohan Wang , Sirui Xiao , Yurun Chen , Yezi He , Helin Li , Fan Zhang

Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Aditya Sanghi , Pradeep Kumar Jayaraman , Arianna Rampini , Joseph Lambourne , Hooman Shayani , Evan Atherton , Saeid Asgari Taghanaki

Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Haibo Yang , Yang Chen , Yingwei Pan , Ting Yao , Zhineng Chen , Zuxuan Wu , Yu-Gang Jiang , Tao Mei

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Wenqi Jia , Zekun Li , Abhay Mittal , Chengcheng Tang , Chuan Guo , Lezi Wang , James Matthew Rehg , Lingling Tao , Size An

Recent progress in large models has led to significant advances in unified multimodal generation and understanding. However, the development of models that unify motion-language generation and understanding remains largely underexplored.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Zekun Li , Sizhe An , Chengcheng Tang , Chuan Guo , Ivan Shugurov , Linguang Zhang , Amy Zhao , Srinath Sridhar , Lingling Tao , Abhay Mittal

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

Graphics · Computer Science 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Setareh Cohan , Guy Tevet , Daniele Reda , Xue Bin Peng , Michiel van de Panne

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Xianglong He , Junyi Chen , Di Huang , Zexiang Liu , Xiaoshui Huang , Wanli Ouyang , Chun Yuan , Yangguang Li

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistency in videos, while pre-trained video models offer strong…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chengfeng Zhao , Jiazhi Shu , Yubo Zhao , Tianyu Huang , Jiahao Lu , Zekai Gu , Chengwei Ren , Zhiyang Dou , Qing Shuai , Yuan Liu

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications…

Robotics · Computer Science 2026-05-11 Tianwei Ye , Yifan Mao , Minwen Liao , Jian Liu , Chunchao Guo , Dazhao Du , Quanxin Shou , Fangqi Zhu , Song Guo

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingming Liu , Xinyue Yao , Shuyuan Zhang , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Weihao Yuan , Weichao Shen , Yisheng He , Yuan Dong , Xiaodong Gu , Zilong Dong , Liefeng Bo , Qixing Huang

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Nan Lei , Yuan-Ming Li , Ling-An Zeng , Liang Xu , Zhi-Wei Xia , Hui-Wen Huang , Fa-Ting Hong , Wei-Shi Zheng
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