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Related papers: From Generated Human Videos to Physically Plausibl…

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A current limitation of video generative video models is that they generate plausible looking frames, but poor motion -- an issue that is not well captured by FVD and other popular methods for evaluating generated videos. Here we go beyond…

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Gen Li , Bo Zhao , Jianfei Yang , Laura Sevilla-Lara

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Haoru Wang , Wentao Zhu , Luyi Miao , Yishu Xu , Feng Gao , Qi Tian , Yizhou Wang

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Building robotic agents capable of operating across diverse environments and object types remains a significant challenge, often requiring extensive data collection. This is particularly restrictive in robotics, where each data point must…

Robotics · Computer Science 2025-02-28 Siddhant Haldar , Lerrel Pinto

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

World action models (WAMs) have emerged as a promising direction for robot policy learning, as they can leverage powerful video backbones to model the future states. However, existing approaches often rely on separate action modules, or use…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Haoyu Zhen , Zixian Gao , Qiao Sun , Yilin Zhao , Yuncong Yang , Yilun Du , Pengsheng Guo , Tsun-Hsuan Wang , Yi-Ling Qiao , Chuang Gan

Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…

Robotics · Computer Science 2025-05-27 Weiming Zhi , Ziyong Ma , Tianyi Zhang , Matthew Johnson-Roberson

There are several challenges in developing a model for multi-tasking humanoid control. Reinforcement learning and imitation learning approaches are quite popular in this domain. However, there is a trade-off between the two. Reinforcement…

Robotics · Computer Science 2024-06-18 Siddharth Padmanabhan , Kazuki Miyazawa , Takato Horii , Takayuki Nagai

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Ke Fan , Shunlin Lu , Minyue Dai , Runyi Yu , Lixing Xiao , Zhiyang Dou , Junting Dong , Lizhuang Ma , Jingbo Wang

Human motion generative modeling or synthesis aims to characterize complicated human motions of daily activities in diverse real-world environments. However, current research predominantly focuses on either low-level, short-period motions…

Robotics · Computer Science 2025-06-03 Jusheng Zhang , Jinzhou Tang , Sidi Liu , Mingyan Li , Sheng Zhang , Jian Wang , Keze Wang

Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Dian Shao , Mingfei Shi , Shengda Xu , Haodong Chen , Yongle Huang , Binglu Wang

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Hyelin Nam , Hyojun Go , Byeongjun Park , Byung-Hoon Kim , Hyungjin Chung

Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Kaichen Zhou , Yuzhen Chen , Fangneng Zhan , Hang Hua , Grace Chen , Xinhai Chang , Ao Qu , Yilun Du , Zhuang Liu , Paul Pu Liang , Mengyu Wang

Generalist robot manipulators need to learn a wide variety of manipulation skills across diverse environments. Current robot training pipelines rely on humans to provide kinesthetic demonstrations or to program simulation environments and…

Robotics · Computer Science 2023-10-30 Pushkal Katara , Zhou Xian , Katerina Fragkiadaki

We introduce the novel problem of automatically generating animated GIFs from video. GIFs are short looping video with no sound, and a perfect combination between image and video that really capture our attention. GIFs tell a story, express…

Computer Vision and Pattern Recognition · Computer Science 2016-05-17 Michael Gygli , Yale Song , Liangliang Cao

We present a unified gait-conditioned reinforcement learning framework that enables humanoid robots to perform standing, walking, running, and smooth transitions within a single recurrent policy. A compact reward routing mechanism…

Robotics · Computer Science 2025-09-16 Tianhu Peng , Lingfan Bao , Chengxu Zhou

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs.…

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