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Generating ground-level views and coherent 3D site models from aerial-only imagery is challenging due to extreme viewpoint changes, missing intermediate observations, and large scale variations. Existing methods either refine renderings…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Sirshapan Mitra , Yogesh S. Rawat

We introduce X-Ray, a novel 3D sequential representation inspired by the penetrability of x-ray scans. X-Ray transforms a 3D object into a series of surface frames at different layers, making it suitable for generating 3D models from…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Tao Hu , Wenhang Ge , Yuyang Zhao , Gim Hee Lee

Radiance fields have demonstrated impressive performance in synthesizing novel views from sparse input views, yet prevailing methods suffer from high training costs and slow inference speed. This paper introduces DNGaussian, a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Xin Ning , Jun Zhou , Lin Gu

3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild"…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Avigail Cohen Rimon , Amir Mann , Mirela Ben Chen , Or Litany

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60\%…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Yixian Wang , Haolin Yu , Jiadong Tang , Yu Gao , Xihan Wang , Yufeng Yue , Yi Yang

We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing per-scene…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Moonyeon Jeong , Seunggi Min , Suhyeon Lee , Hongje Seong

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Chengbo Wang , Guozheng Ma , Yifei Xue , Yizhen Lao

Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Haodong Chen , Runnan Chen , Qiang Qu , Zhaoqing Wang , Tongliang Liu , Xiaoming Chen , Yuk Ying Chung

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Xu Hu , Yuxi Wang , Lue Fan , Chuanchen Luo , Junsong Fan , Zhen Lei , Qing Li , Junran Peng , Zhaoxiang Zhang

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

Gaussian Splatting has revolutionized the world of novel view synthesis by achieving high rendering performance in real-time. Recently, studies have focused on enriching these 3D representations with semantic information for downstream…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Mihnea-Bogdan Jurca , Remco Royen , Ion Giosan , Adrian Munteanu

3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis. Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding. A key…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Ankit Dhiman , Srinath R , Jaswanth Reddy , Lokesh R Boregowda , Venkatesh Babu Radhakrishnan

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Keyang Ye , Qiming Hou , Kun Zhou

Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Tom Monnier , Jake Austin , Angjoo Kanazawa , Alexei A. Efros , Mathieu Aubry

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…

Graphics · Computer Science 2025-12-05 Xiaotong Huang , He Zhu , Zihan Liu , Weikai Lin , Xiaohong Liu , Zhezhi He , Jingwen Leng , Minyi Guo , Yu Feng

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…

Graphics · Computer Science 2025-06-10 Zeyu Xiao , Zhenyi Wu , Mingyang Sun , Qipeng Yan , Yufan Guo , Zhuoer Liang , Lihua Zhang