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Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent space. Here, we apply the LDM paradigm to high-resolution…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Andreas Blattmann , Robin Rombach , Huan Ling , Tim Dockhorn , Seung Wook Kim , Sanja Fidler , Karsten Kreis

Diffusion-based large language models (dLLMs) have emerged as a promising paradigm, utilizing simultaneous denoising to enable global planning and iterative refinement. While these capabilities are particularly advantageous for long-context…

Machine Learning · Computer Science 2026-01-13 Liang Zheng , Bowen Shi , Yitao Hu , Jiawei Zhang , Ruofan Li , Sheng Chen , Wenxin Li , Keqiu Li

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

Effectively handling temporal redundancy remains a key challenge in learning video models. Prevailing approaches often treat each set of frames independently, failing to effectively capture the temporal dependencies and redundancies…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Xiang Fan , Xiaohang Sun , Kushan Thakkar , Zhu Liu , Vimal Bhat , Ranjay Krishna , Xiang Hao

Although memory capabilities of AI agents are gaining increasing attention, existing solutions remain fundamentally limited. Most rely on flat, narrowly scoped memory components, constraining their ability to personalize, abstract, and…

Computation and Language · Computer Science 2025-07-11 Yu Wang , Xi Chen

Video-based person reID is an important task, which has received much attention in recent years due to the increasing demand in surveillance and camera networks. A typical video-based person reID system consists of three parts: an…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 Jiyang Gao , Ram Nevatia

Long-form video processing fundamentally challenges vision-language models (VLMs) due to the high computational costs of handling extended temporal sequences. Existing token pruning and feature merging methods often sacrifice critical…

Computation and Language · Computer Science 2025-09-11 Chuanqi Cheng , Jian Guan , Wei Wu , Rui Yan

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Elisabeth Jüttner , Janelle Pfeifer , Leona Krath , Stefan Korfhage , Hannah Dröge , Matthias B. Hullin , Markus Plack

In this paper we study a new reinforcement learning setting where the environment is non-rewarding, contains several possibly related objects of various controllability, and where an apt agent Bob acts independently, with non-observable…

Machine Learning · Computer Science 2019-03-26 Pierre Fournier , Olivier Sigaud , Cédric Colas , Mohamed Chetouani

Online Class-Incremental Learning (OCIL) enables models to learn continuously from non-i.i.d. data streams. Since samples of the data streams can be seen only once, it is more suitable for real-world scenarios compared to offline learning.…

Machine Learning · Computer Science 2026-05-29 Shibin Su , Guoqiang Liang , De Cheng , Shizhou Zhang , Lingyan Ran

Learning robust and generalizable world models is crucial for enabling efficient and scalable robotic control in real-world environments. In this work, we introduce a novel framework for learning world models that accurately capture…

Robotics · Computer Science 2025-12-16 Chenhao Li , Andreas Krause , Marco Hutter

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Yuxi Wang , Wenqi Ouyang , Tianyi Wei , Yi Dong , Zhiqi Shen , Xingang Pan

Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Byung-Kwan Lee , Ryo Hachiuma , Yong Man Ro , Yu-Chiang Frank Wang , Yueh-Hua Wu

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…

Graphics · Computer Science 2025-06-18 Lufei Liu , Tor M. Aamodt

This paper introduces EasyAnimate, an efficient and high quality video generation framework that leverages diffusion transformers to achieve high-quality video production, encompassing data processing, model training, and end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jiaqi Xu , Kunzhe Huang , Xinyi Zou , Yunkuo Chen , Bo Liu , MengLi Cheng , Jun Huang , Xing Shi

To generate accurate videos, algorithms have to understand the spatial and temporal dependencies in the world. Current algorithms enable accurate predictions over short horizons but tend to suffer from temporal inconsistencies. When…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Wilson Yan , Danijar Hafner , Stephen James , Pieter Abbeel

Streaming video generation (SVG) distills a pretrained bidirectional video diffusion model into an autoregressive model equipped with sliding window attention (SWA). However, SWA inevitably loses distant history during long video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Ruibin Li , Tao Yang , Fangzhou Ai , Tianhe Wu , Shilei Wen , Bingyue Peng , Lei Zhang

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this…

Robotics · Computer Science 2020-03-12 Bohan Wu , Feng Xu , Zhanpeng He , Abhi Gupta , Peter K. Allen

Reward design remains a critical bottleneck in visual reinforcement learning (RL) for robotic manipulation. In simulated environments, rewards are conventionally designed based on the distance to a target position. However, such precise…

Machine Learning · Computer Science 2025-09-29 Nan Tang , Jing-Cheng Pang , Guanlin Li , Chao Qian , Yang Yu