Related papers: ViSAudio: End-to-End Video-Driven Binaural Spatial…
As artificial intelligence-generated content (AIGC) continues to evolve, video-to-audio (V2A) generation has emerged as a key area with promising applications in multimedia editing, augmented reality, and automated content creation. While…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…
We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…
Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks…
Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR…
Visual and acoustic events in the physical world are inherently coupled, yet existing video editing methods typically adopt decoupled pipelines, lacking bidirectional modality interaction. This results in two key limitations: (i)…
Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on…
Existing works have made strides in video generation, but the lack of sound effects (SFX) and background music (BGM) hinders a complete and immersive viewer experience. We introduce a novel semantically consistent v ideo-to-audio generation…
Monaural speech enhancement has achieved remarkable progress recently. However, its performance has been constrained by the limited spatial cues available at a single microphone. To overcome this limitation, we introduce a strategy to map…
Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
We propose SALSA-V, a multimodal video-to-audio generation model capable of synthesizing highly synchronized, high-fidelity long-form audio from silent video content. Our approach introduces a masked diffusion objective, enabling…
Spatial audio enhances immersion in applications such as virtual reality, augmented reality, gaming, and cinema by creating a three-dimensional auditory experience. Ensuring the spatial fidelity of binaural audio is crucial, given that…
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…
Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key…
Text-to-video generative models convert textual prompts into dynamic visual content, offering wide-ranging applications in film production, gaming, and education. However, their real-world performance often falls short of user expectations.…
We introduce V-AURA, the first autoregressive model to achieve high temporal alignment and relevance in video-to-audio generation. V-AURA uses a high-framerate visual feature extractor and a cross-modal audio-visual feature fusion strategy…
Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…
This work presents STAR, the first end-to-end speech-to-audio generation framework, designed to enhance efficiency and address error propagation inherent in cascaded systems. Unlike prior approaches relying on text or vision, STAR leverages…