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Synthetic data offers a compelling path to scalable pretraining when real-world data is scarce, but models pretrained on synthetic data often fail to transfer reliably to deployment settings. We study this problem in full-body human motion,…

Machine Learning · Computer Science 2026-02-12 Firas Darwish , George Nicholson , Aiden Doherty , Hang Yuan

Effective contact-rich manipulation requires robots to synergistically leverage vision, force, and proprioception. However, Reinforcement Learning agents struggle to learn in such multisensory settings, especially amidst sensory noise and…

Robotics · Computer Science 2026-04-27 Rickmer Krohn , Vignesh Prasad , Gabriele Tiboni , Georgia Chalvatzaki

The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose…

Machine Learning · Computer Science 2019-10-28 Subhajit Chaudhury , Daiki Kimura , Asim Munawar , Ryuki Tachibana

The goal of imitation learning is for an apprentice to learn how to behave in a stochastic environment by observing a mentor demonstrating the correct behavior. Accurate prior knowledge about the correct behavior can reduce the need for…

Machine Learning · Computer Science 2012-06-26 Umar Syed , Robert E. Schapire

This paper presents a novel framework that enables real-world humanoid robots to maintain stability while performing human-like motion. Current methods train a policy which allows humanoid robots to follow human body using the massive…

Robotics · Computer Science 2025-05-27 Haoyu Zhao , Sixu Lin , Qingwei Ben , Minyue Dai , Hao Fei , Jingbo Wang , Hua Zou , Junting Dong

Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Sirui Xu , Samuel Schulter , Morteza Ziyadi , Xialin He , Xiaohan Fei , Yu-Xiong Wang , Liangyan Gui

Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with…

Graphics · Computer Science 2023-10-10 Qingxu Zhu , He Zhang , Mengting Lan , Lei Han

Self-supervised pretraining (SSP) has emerged as a popular technique in machine learning, enabling the extraction of meaningful feature representations without labelled data. In the realm of computer vision, pretrained vision transformers…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Jiantao Wu , Shentong Mo , Muhammad Awais , Sara Atito , Zhenhua Feng , Josef Kittler

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Yiming Huang , Zhiyang Dou , Lingjie Liu

How to integrate human factors into the motion planning system is of great significance for improving the acceptance of intelligent vehicles. Decomposing motion into primitives and then accurately and smoothly joining the motion primitives…

Robotics · Computer Science 2019-07-05 Boyang Wang , Jianwei Gong , Wenli Liang , Huiyan Chen

Assistive robotic manipulators are becoming increasingly important for people with disabilities. Teleoperating the manipulator in mundane tasks is part of their daily lives. Instead of steering the robot through all actions, applying…

Robotics · Computer Science 2023-05-15 Stefan Scherzinger , Pascal Becker , Arne Roennau , Rüdiger Dillmann

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports, and healthcare, for motion prediction and data…

Graphics · Computer Science 2023-09-26 Yifeng Jiang , Jungdam Won , Yuting Ye , C. Karen Liu

Plug-and-play (PnP) methods are extensively used for solving imaging inverse problems by integrating physical measurement models with pre-trained deep denoisers as priors. Score-based diffusion models (SBMs) have recently emerged as a…

Image and Video Processing · Electrical Eng. & Systems 2025-10-06 Chicago Y. Park , Yuyang Hu , Michael T. McCann , Cristina Garcia-Cardona , Brendt Wohlberg , Ulugbek S. Kamilov

Dynamic Movement Primitives have successfully been used to realize imitation learning, trial-and-error learning, reinforce- ment learning, movement recognition and segmentation and control. Because of this they have become a popular…

Robotics · Computer Science 2016-12-20 Franziska Meier , Stefan Schaal

Dynamic movement primitives are widely used for learning skills which can be demonstrated to a robot by a skilled human or controller. While their generalization capabilities and simple formulation make them very appealing to use, they…

Prior plays an important role in providing the plausible constraint on human motion. Previous works design motion priors following a variety of paradigms under different circumstances, leading to the lack of versatility. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Jiachen Xu , Min Wang , Jingyu Gong , Wentao Liu , Chen Qian , Yuan Xie , Lizhuang Ma

Text-conditioned video diffusion models have emerged as a powerful tool in the realm of video generation and editing. But their ability to capture the nuances of human movement remains under-explored. Indeed the ability of these models to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Paul Janson , Tiberiu Popa , Eugene Belilovsky

Priors are essential for reconstructing images from noisy and/or incomplete measurements. The choice of the prior determines both the quality and uncertainty of recovered images. We propose turning score-based diffusion models into…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Berthy T. Feng , Jamie Smith , Michael Rubinstein , Huiwen Chang , Katherine L. Bouman , William T. Freeman

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

Score-based Generative Models (SGMs) have demonstrated remarkable generalization abilities, e.g. generating unseen, but natural data. However, the greater the generalization power, the more likely the unintended generalization, and the more…

Machine Learning · Computer Science 2025-06-27 Wan Jiang , He Wang , Xin Zhang , Dan Guo , Zhaoxin Fan , Yunfeng Diao , Richang Hong