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Related papers: VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

200 papers

Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static…

Robotics · Computer Science 2025-12-01 Zhicong Sun , Jacqueline Lo , Jinxing Hu

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS) with SLAM to achieve both robust camera pose estimation and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yunsong Wang , Gim Hee Lee

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Seongbo Ha , Jiung Yeon , Hyeonwoo Yu

We propose SemGauss-SLAM, a dense semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering simultaneously. In this system, we incorporate…

Robotics · Computer Science 2025-06-25 Siting Zhu , Renjie Qin , Guangming Wang , Jiuming Liu , Hesheng Wang

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Mingrui Li , Shuhong Liu , Heng Zhou , Guohao Zhu , Na Cheng , Tianchen Deng , Hongyu Wang

3D Gaussian Splatting is a powerful visual representation, providing high-quality and efficient 3D scene reconstruction, but it is crucially dependent on accurate camera poses typically obtained from computationally intensive processes like…

Robotics · Computer Science 2026-04-15 Daniel Yang , Jungseok Hong , John J. Leonard , Yogesh Girdhar

Real2Sim is becoming increasingly important with the rapid development of surgical artificial intelligence (AI) and autonomy. In this work, we propose a novel Real2Sim methodology, Instrument-Splatting, that leverages 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Shuojue Yang , Zijian Wu , Mingxuan Hong , Qian Li , Daiyun Shen , Septimiu E. Salcudean , Yueming Jin

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on…

Robotics · Computer Science 2025-08-01 Xiaohan Li , Ziren Gong , Fabio Tosi , Matteo Poggi , Stefano Mattoccia , Dong Liu , Jun Wu

In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in…

Robotics · Computer Science 2025-01-16 Sheng Hong , Chunran Zheng , Yishu Shen , Changze Li , Fu Zhang , Tong Qin , Shaojie Shen

Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) SLAM…

Robotics · Computer Science 2025-06-11 Kai Deng , Yigong Zhang , Jian Yang , Jin Xie

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However,…

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Runfa Blark Li , Mahdi Shaghaghi , Keito Suzuki , Xinshuang Liu , Varun Moparthi , Bang Du , Walker Curtis , Martin Renschler , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

Accurate 3D reconstruction of dynamic surgical scenes from endoscopic video is essential for robotic-assisted surgery. While recent 3D Gaussian Splatting methods have shown promise in achieving high-quality reconstructions with fast…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jialei Chen , Xin Zhang , Mobarakol Islam , Francisco Vasconcelos , Danail Stoyanov , Daniel S. Elson , Baoru Huang

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma

This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Sungho Jo , Soohwan Song

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

Robotics · Computer Science 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene…

Robotics · Computer Science 2025-04-25 Jingwei Huang , Mingrui Li , Lei Sun , Aaron Xuxiang Tian , Tianchen Deng , Hongyu Wang

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Jiarui Hu , Xianhao Chen , Boyin Feng , Guanglin Li , Liangjing Yang , Hujun Bao , Guofeng Zhang , Zhaopeng Cui

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Nikhil Keetha , Jay Karhade , Krishna Murthy Jatavallabhula , Gengshan Yang , Sebastian Scherer , Deva Ramanan , Jonathon Luiten

Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and…

Robotics · Computer Science 2025-09-03 Fan Zhu , Yifan Zhao , Ziyu Chen , Biao Yu , Hui Zhu