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Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Fan Wu , Jiacheng Wei , Ruibo Li , Yi Xu , Junyou Li , Deheng Ye , Guosheng Lin

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Matthew Wallingford , Anand Bhattad , Aditya Kusupati , Vivek Ramanujan , Matt Deitke , Sham Kakade , Aniruddha Kembhavi , Roozbeh Mottaghi , Wei-Chiu Ma , Ali Farhadi

For many real-world robotics applications, robots need to continually adapt and learn new concepts. Further, robots need to learn through limited data because of scarcity of labeled data in the real-world environments. To this end, my…

Robotics · Computer Science 2021-01-27 Ali Ayub , Alan R. Wagner

Synthetic images rendered by graphics engines are a promising source for training deep networks. However, it is challenging to ensure that they can help train a network to perform well on real images, because a graphics-based generation…

Computer Vision and Pattern Recognition · Computer Science 2020-04-28 Dawei Yang , Jia Deng

The rise of foundation models paves the way for generalist robot policies in the physical world. Existing methods relying on text-only instructions often struggle to generalize to unseen scenarios. We argue that interleaved image-text…

Current developments in computer vision and deep learning allow to automatically generate hyper-realistic images, hardly distinguishable from real ones. In particular, human face generation achieved a stunning level of realism, opening new…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Francesco Marra , Cristiano Saltori , Giulia Boato , Luisa Verdoliva

Robot Imitation Learning (IL) is a widely used method for training robots to perform manipulation tasks that involve mimicking human demonstrations to acquire skills. However, its practicality has been limited due to its requirement that…

Robotics · Computer Science 2024-03-22 Yue Yang , Bryce Ikeda , Gedas Bertasius , Daniel Szafir

Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by insufficient training data and conservative exploration strategies, exhibit limited…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiao Chen , Tai Wang , Quanyi Li , Tao Huang , Jiangmiao Pang , Tianfan Xue

The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected…

Robotics · Computer Science 2021-07-06 Daniel Ho , Kanishka Rao , Zhuo Xu , Eric Jang , Mohi Khansari , Yunfei Bai

Learning effective visuomotor policies for robots purely from data is challenging, but also appealing since a learning-based system should not require manual tuning or calibration. In the case of a robot operating in a real environment the…

Robotics · Computer Science 2018-10-12 Homanga Bharadhwaj , Zihan Wang , Yoshua Bengio , Liam Paull

Scene graph generation (SGG) aims to capture a wide variety of interactions between pairs of objects, which is essential for full scene understanding. Existing SGG methods trained on the entire set of relations fail to acquire complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Arushi Goel , Basura Fernando , Frank Keller , Hakan Bilen

Training general-purpose robots requires learning from large and diverse data sources. Current approaches rely heavily on teleoperated demonstrations which are difficult to scale. We present a scalable framework for training manipulation…

Robotics · Computer Science 2026-05-29 Marion Lepert , Jiaying Fang , Jeannette Bohg

In order for a robot to be a generalist that can perform a wide range of jobs, it must be able to acquire a wide variety of skills quickly and efficiently in complex unstructured environments. High-capacity models such as deep neural…

Machine Learning · Computer Science 2017-09-15 Chelsea Finn , Tianhe Yu , Tianhao Zhang , Pieter Abbeel , Sergey Levine

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to…

We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical…

Robotics · Computer Science 2024-10-08 Yinsen Jia , Boyuan Chen

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

Robotic learning in simulation environments provides a faster, more scalable, and safer training methodology than learning directly with physical robots. Also, synthesizing images in a simulation environment for collecting large-scale image…

Robotics · Computer Science 2017-09-21 Tadanobu Inoue , Subhajit Chaudhury , Giovanni De Magistris , Sakyasingha Dasgupta

Scalable Vector Graphics (SVG) is widely used in front-end development and UI/UX design due to its scalability, editability, and rendering efficiency. However, turning creative ideas into precise vector graphics remains a time-consuming…

Machine Learning · Computer Science 2025-08-14 Feiyu Wang , Zhiyuan Zhao , Yuandong Liu , Da Zhang , Junyu Gao , Hao Sun , Xuelong Li

The field of self-supervised 3D representation learning has emerged as a promising solution to alleviate the challenge presented by the scarcity of extensive, well-annotated datasets. However, it continues to be hindered by the lack of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Yunsong Wang , Na Zhao , Gim Hee Lee

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Patryk Niżeniec , Marcin Iwanowski
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