Related papers: Tight bounds for expected propagation time of prob…
Probabilistic zero forcing is a coloring game played on a graph where the goal is to color every vertex blue starting with an initial blue vertex set. As long as the graph is connected, if at least one vertex is blue then eventually all of…
Probabilistic zero-forcing is a coloring process on a graph. In this process, an initial set of vertices is colored blue, and the remaining vertices are colored white. At each time step, blue vertices have a non-zero probability of forcing…
Zero forcing is a coloring game played on a graph that was introduced more than ten years ago in several different applications. The goal is to color all the vertices blue by repeated use of a (deterministic) color change rule.…
Zero forcing is an iterative process on a graph used to bound the maximum nullity. The process begins with select vertices as colored, and the remaining vertices can become colored under a specific color change rule. The goal is to find a…
Zero forcing is a graph coloring process that was defined as a tool for bounding the minimum rank and maximum nullity of a graph. It has also been used for studying control of quantum systems and monitoring electrical power networks. One of…
Zero forcing is a coloring game played on a graph where each vertex is initially colored blue or white and the goal is to color all the vertices blue by repeated use of a (deterministic) color change rule starting with as few blue vertices…
Zero forcing in a graph refers to the evolution of vertex states under repeated application of a color change rule. Typically the states are chosen to be blue and white, and a forcing set is an initial set of blue vertices such that all of…
The zero forcing number $Z(G)$ of a graph $G$ is the minimum cardinality of a set $S$ with colored (black) vertices which forces the set $V(G)$ to be colored (black) after some times. "color change rule": a white vertex is changed to a…
Zero forcing (also called graph infection) on a simple, undirected graph $G$ is based on the color-change rule: If each vertex of $G$ is colored either white or black, and vertex $v$ is a black vertex with only one white neighbor $w$, then…
Zero forcing is a deterministic iterative graph coloring process in which vertices are colored either blue or white, and in every round, any blue vertices that have a single white neighbor force these white vertices to become blue. Here we…
The tight upper bound $\operatorname{pt}_+(G) \leq \left\lceil \frac{\left\vert \operatorname{V}(G) \right\vert - \operatorname{Z}_+(G)}{2} \right\rceil$ is established for the positive semidefinite propagation time of a graph in terms of…
Zero forcing is a process on a graph that colors vertices blue by starting with some of the vertices blue and applying a color change rule. Throttling minimizes the sum of the size of the initial blue vertex set and the number of the time…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
Zero forcing is a deterministic iterative graph colouring process in which vertices are coloured either blue or white, and in every round, any blue vertices that have a single white neighbour force these white vertices to become blue. Here…
The Moran process is a random process that models the spread of genetic mutations through graphs. If the graph is connected, the process eventually reaches "fixation", where every vertex is a mutant, or "extinction", where no vertex is a…
The Moran process models the spread of mutations in populations on graphs. We investigate the absorption time of the process, which is the time taken for a mutation introduced at a randomly chosen vertex to either spread to the whole…
A set $Z$ of vertices of a graph $G$ is a zero forcing set of $G$ if initially labeling all vertices in $Z$ with $1$ and all remaining vertices of $G$ with $0$, and then, iteratively and as long as possible, changing the label of some…
For a rumour spreading protocol, the spread time is defined as the first time that everyone learns the rumour. We compare the synchronous push&pull rumour spreading protocol with its asynchronous variant, and show that for any $n$-vertex…
Zero forcing is a process on graphs in which a color change rule is used to force vertices to become blue. The amount of time taken for all vertices in the graph to become blue is the propagation time. Throttling minimizes the sum of the…
We consider the classic Moran process modeling the spread of genetic mutations, as extended to structured populations by Lieberman et al.\ (Nature, 2005). In this process, individuals are the vertices of a connected graph $G$. Initially,…