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Related papers: Mechanism Design with Spiteful Agents

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For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for…

Artificial Intelligence · Computer Science 2026-05-12 Karim Abdel Sadek , Mark Bedaywi , Rhys Gould , Stuart Russell

In standard fair division models, we assume that all agents are selfish. However, in many scenarios, division of resources has a direct impact on the whole group or even society. Therefore, we study fair allocations of indivisible items…

Computer Science and Game Theory · Computer Science 2025-11-13 Argyris Deligkas , Eduard Eiben , Tiger-Lily Goldsmith , Dušan Knop , Šimon Schierreich

We study the design of effort-maximizing grading schemes between agents with private abilities. Assuming agents derive value from the information their grade reveals about their ability, we find that more informative grading schemes induce…

Computer Science and Game Theory · Computer Science 2024-11-11 Sumit Goel

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

This paper considers the problem of offering a scarce object with a common unobserved quality to strategic agents in a priority queue. Each agent has a private signal over the quality of the object and observes the decisions made by other…

Computer Science and Game Theory · Computer Science 2024-05-01 Itai Ashlagi , Jamie Kang , Moran Koren , Faidra Monachou

Peer prediction mechanisms incentivize agents to truthfully report their signals even in the absence of verification by comparing agents' reports with those of their peers. In the detail-free multi-task setting, agents respond to multiple…

Computer Science and Game Theory · Computer Science 2021-08-27 Grant Schoenebeck , Fang-Yi Yu

We develop a versatile methodology for multidimensional mechanism design that incorporates side information about agents to generate high welfare and high revenue simultaneously. Side information sources include advice from domain experts,…

Computer Science and Game Theory · Computer Science 2026-05-14 Maria-Florina Balcan , Siddharth Prasad , Tuomas Sandholm

We study the incentive properties of envy-free mechanisms for the allocation of rooms and payments of rent among financially constrained roommates. Each agent reports her values for rooms, her housing earmark (soft budget), and an index…

Theoretical Economics · Economics 2020-04-20 Rodrigo A. Velez

We study balanced exchange problems in which agents with responsive preferences are endowed with multiple indivisible objects and can trade without transfers (e.g. shift exchange, time-banking). Eliciting full preferences over bundles is…

Theoretical Economics · Economics 2026-04-14 Vikram Manjunath , Alexander Westkamp

We study an online version of the max-min fair allocation problem for indivisible items. In this problem, items arrive one by one, and each item must be allocated irrevocably on arrival to one of $n$ agents, who have additive valuations for…

Computer Science and Game Theory · Computer Science 2021-11-16 Yasushi Kawase , Hanna Sumita

Our aim is to design mechanisms that motivate all agents to reveal their predictions truthfully and promptly. For myopic agents, proper scoring rules induce truthfulness. However, as has been described in the literature, when agents take…

Computer Science and Game Theory · Computer Science 2019-12-05 Amir Ban

We study the problem of designing mechanisms for trading networks that satisfy four desired properties: dominant-strategy incentive compatibility, efficiency, weak budget balance (WBB), and individual rationality (IR). Although there exist…

Computer Science and Game Theory · Computer Science 2022-08-22 Takayuki Osogami , Segev Wasserkrug , Elisheva S. Shamash

In real life auctions, a widely observed phenomenon is the winner's curse -- the winner's high bid implies that the winner often over-estimates the value of the good for sale, resulting in an incurred negative utility. The seminal work of…

Computer Science and Game Theory · Computer Science 2021-11-18 Yiling Chen , Alon Eden , Juntao Wang

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively…

Computer Science and Game Theory · Computer Science 2023-10-31 Yue Lin , Wenhao Li , Hongyuan Zha , Baoxiang Wang

The issue of fairness in AI arises from discriminatory practices in applications like job recommendations and risk assessments, emphasising the need for algorithms that do not discriminate based on group characteristics. This concern is…

Computer Science and Game Theory · Computer Science 2024-08-12 Fengjuan Jia , Mengxiao Zhang , Jiamou Liu , Bakh Khoussainov

Opponent modeling consists in modeling the strategy or preferences of an agent thanks to the data it provides. In the context of automated negotiation and with machine learning, it can result in an advantage so overwhelming that it may…

Artificial Intelligence · Computer Science 2017-01-02 Cédric Buron , Sylvain Ductor , Zahia Guessoum

This paper studies the allocation of indivisible items to agents, when each agent's preferences are expressed by means of a directed acyclic graph. The vertices of each preference graph represent the subset of items approved of by the…

We consider a multi-round auction setting motivated by pay-per-click auctions for Internet advertising. In each round the auctioneer selects an advertiser and shows her ad, which is then either clicked or not. An advertiser derives value…

Data Structures and Algorithms · Computer Science 2013-06-05 Moshe Babaioff , Yogeshwer Sharma , Aleksandrs Slivkins

In this paper, we consider the problem of resource congestion control for competing online learning agents. On the basis of non-cooperative game as the model for the interaction between the agents, and the noisy online mirror ascent as the…

Machine Learning · Computer Science 2019-10-22 Ezra Tampubolon , Holger Boche

We introduce \emph{informational punishment} to the design of mechanisms that compete with an exogenous status quo mechanism: Players can send garbled public messages with some delay, and others cannot commit to ignoring them. Optimal…

Theoretical Economics · Economics 2023-04-04 Benjamin Balzer , Johannes Schneider