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Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Zhuo Su , Lan Xu , Dawei Zhong , Zhong Li , Fan Deng , Shuxue Quan , Lu Fang

Large-scale 3D reconstruction is critical in the field of robotics, and the potential of 3D Gaussian Splatting (3DGS) for achieving accurate object-level reconstruction has been demonstrated. However, ensuring geometric accuracy in outdoor…

Robotics · Computer Science 2024-09-20 Changjian Jiang , Ruilan Gao , Kele Shao , Yue Wang , Rong Xiong , Yu Zhang

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Vladimir Yugay , Thies Kersten , Luca Carlone , Theo Gevers , Martin R. Oswald , Lukas Schmid

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuanyuan Gao , Hao Li , Jiaqi Chen , Zhengyu Zou , Zhihang Zhong , Dingwen Zhang , Xiao Sun , Junwei Han

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Yiren Lu , Yunlai Zhou , Disheng Liu , Tuo Liang , Yu Yin

Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Sandika Biswas , Kejie Li , Biplab Banerjee , Subhasis Chaudhuri , Hamid Rezatofighi

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wei Yao , Yunlian Sun , Hongwen Zhang , Yebin Liu , Jinhui Tang

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stereo) or photorealistic…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zhejia Cai , Puhua Jiang , Shiwei Mao , Hongkun Cao , Ruqi Huang

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Joshua Li , Brendan Chharawala , Chang Shu , Xue Bin Peng , Pengcheng Xi

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing and content…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Tianyu Huang , Zhenyang Ren , Zhenchen Wan , Jiyang Zheng , Wenjie Wang , Runnan Chen , Mingming Gong , Tongliang Liu

The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Qiankun Gao , Jiarui Meng , Chengxiang Wen , Jie Chen , Jian Zhang

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…

Human-Computer Interaction · Computer Science 2024-05-07 Ying Jiang , Chang Yu , Tianyi Xie , Xuan Li , Yutao Feng , Huamin Wang , Minchen Li , Henry Lau , Feng Gao , Yin Yang , Chenfanfu Jiang

We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint…

Robotics · Computer Science 2025-06-17 Yuetao Li , Zijia Kuang , Ting Li , Qun Hao , Zike Yan , Guyue Zhou , Shaohui Zhang

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

This survey comprehensively reviews the evolving field of multi-robot collaborative Simultaneous Localization and Mapping (SLAM) using 3D Gaussian Splatting (3DGS). As an explicit scene representation, 3DGS has enabled unprecedented…

Robotics · Computer Science 2025-10-29 Phuc Nguyen Xuan , Thanh Nguyen Canh , Huu-Hung Nguyen , Nak Young Chong , Xiem HoangVan

3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Raushan Joshi , Jean-Yves Guillemaut

Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Yu Liu , Baoxiong Jia , Ruijie Lu , Junfeng Ni , Song-Chun Zhu , Siyuan Huang
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