Related papers: Expected Cost of Greedy Online Facility Assignment…
We consider the complexity of finding envy-free allocations for the class of graphical valuations. Graphical valuations were introduced by Christodoulou et. al.(2023) as a structured class of valuations that admit allocations that are…
We provide a framework for the assignment of multiple robots to goal locations, when robot travel times are uncertain. Our premise is that time is the most valuable asset in the system. Hence, we make use of redundant robots to counter the…
Most prior work on online matching problems has been with the flexibility of keeping some vertices unmatched. We study three related online matching problems with the constraint of matching every vertex, i.e., with no rejections. We adopt a…
For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same ground set $E$, the online matroid intersection problem is to design an algorithm that constructs a large common independent set in an online fashion. The algorithm is…
In this paper, we study two variants of the online metric matching problem. The first problem is the online metric matching problem where all the servers are placed at one of two positions in the metric space. We show that a simple greedy…
We present a family of numerical implementations of Kato's ODE propagating global bases of analytically varying invariant subspaces, of which the first-order version is a surprising simple "greedy algorithm" that is both stable and easy to…
We consider the problem of scheduling in multi-class, parallel-server queuing systems with uncertain rewards from job-server assignments. In this scenario, jobs incur holding costs while awaiting completion, and job-server assignments yield…
An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an…
We study a weighted online bipartite matching problem: $G(V_1, V_2, E)$ is a weighted bipartite graph where $V_1$ is known beforehand and the vertices of $V_2$ arrive online. The goal is to match vertices of $V_2$ as they arrive to vertices…
We consider a practically motivated variant of the canonical online fair allocation problem: a decision-maker has a budget of perishable resources to allocate over a fixed number of rounds. Each round sees a random number of arrivals, and…
The Reverse Greedy algorithm (RGreedy) for the k-median problem works as follows. It starts by placing facilities on all nodes. At each step, it removes a facility to minimize the resulting total distance from the customers to the remaining…
In this paper, we investigate the scheduling design of a mobile edge computing (MEC) system, where active mobile devices with computation tasks randomly appear in a cell. Every task can be computed at either the mobile device or the MEC…
This paper studies an online service caching problem, where an edge server, equipped with a prediction window of future service request arrivals, needs to decide which services to host locally subject to limited storage capacity. The edge…
We initiate the study of centralized algorithms for welfare-maximizing allocation of goods to buyers subject to average-value constraints. We show that this problem is NP-hard to approximate beyond a factor of $\frac{e}{e-1}$, and provide a…
We investigate problems addressing combined connectivity augmentation and orientations settings. We give a polynomial-time 6-approximation algorithm for finding a minimum cost subgraph of an undirected graph $G$ that admits an orientation…
For the classical maximum coverage problem, the greedy algorithm achieves a worst-case $1-1/e$ approximation, which is optimal unless $\text{P} = \text{NP}$. The notion of coverage appears in a wide range of optimization tasks, where…
We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user on collision-free paths in the physical space. Our first…
We consider the cost of general orthogonal range queries in random quadtrees. The cost of a given query is encoded into a (random) function of four variables which characterize the coordinates of two opposite corners of the query rectangle.…
We propose constant approximation algorithms for generalizations of the Flexible Flow Shop (FFS) problem which form a realistic model for non-preemptive scheduling in MapReduce systems. Our results concern the minimization of the total…
Recent studies have shown that power-proportional data centers can save energy cost by dynamically "right-sizing" the data centers based on real-time workload. More servers are activated when the workload increases while some servers can be…