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Human-human interaction generation has garnered significant attention in motion synthesis due to its vital role in understanding humans as social beings. However, existing methods typically rely on transformer-based architectures, which…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Zizhao Wu , Yingying Sun , Yiming Chen , Xiaoling Gu , Ruyu Liu , Jiazhou Chen

Text-to-motion generation holds potential for film, gaming, and robotics, yet current methods often prioritize short motion generation, making it challenging to produce long motion sequences effectively: (1) Current methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Zeyu Zhang , Akide Liu , Qi Chen , Feng Chen , Ian Reid , Richard Hartley , Bohan Zhuang , Hao Tang

Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Julian Tanke , Takashi Shibuya , Kengo Uchida , Koichi Saito , Yuki Mitsufuji

Human motion generation stands as a significant pursuit in generative computer vision, while achieving long-sequence and efficient motion generation remains challenging. Recent advancements in state space models (SSMs), notably Mamba, have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Zeyu Zhang , Akide Liu , Ian Reid , Richard Hartley , Bohan Zhuang , Hao Tang

While the Mamba architecture demonstrates superior inference efficiency and competitive performance on short-context natural language processing (NLP) tasks, empirical evidence suggests its capacity to comprehend long contexts is limited…

Computation and Language · Computer Science 2025-01-03 Danlong Yuan , Jiahao Liu , Bei Li , Huishuai Zhang , Jingang Wang , Xunliang Cai , Dongyan Zhao

With the evolution of large language models, traditional Transformer models become computationally demanding for lengthy sequences due to the quadratic growth in computation with respect to the sequence length. Mamba, emerging as a…

Machine Learning · Computer Science 2024-08-22 Haoran Xu , Ziqian Liu , Rong Fu , Zhongling Su , Zerui Wang , Zheng Cai , Zhilin Pei , Xingcheng Zhang

Long-term dense action anticipation is very challenging since it requires predicting actions and their durations several minutes into the future based on provided video observations. To model the uncertainty of future outcomes, stochastic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Olga Zatsarynna , Emad Bahrami , Yazan Abu Farha , Gianpiero Francesca , Juergen Gall

Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Kunchang Li , Xinhao Li , Yi Wang , Yinan He , Yali Wang , Limin Wang , Yu Qiao

Learning human motion based on a time-dependent input signal presents a challenging yet impactful task with various applications. The goal of this task is to generate or estimate human movement that consistently reflects the temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Quang Nguyen , Tri Le , Baoru Huang , Minh Nhat Vu , Ngan Le , Thieu Vo , Anh Nguyen

In few-shot action recognition (FSAR), long sub-sequences of video naturally express entire actions more effectively. However, the high computational complexity of mainstream Transformer-based methods limits their application. Recent Mamba…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Wenbo Huang , Jinghui Zhang , Guang Li , Lei Zhang , Shuoyuan Wang , Fang Dong , Jiahui Jin , Takahiro Ogawa , Miki Haseyama

Advances in generative models and sequence learning have greatly promoted research in dance motion generation, yet current methods still suffer from coarse semantic control and poor coherence in long sequences. In this work, we present…

Graphics · Computer Science 2026-04-08 Oran Duan , Yinghua Shen , Yingzhu Lv , Luyang Jie , Yaxin Liu , Qiong Wu

Point cloud videos can faithfully capture real-world spatial geometries and temporal dynamics, which are essential for enabling intelligent agents to understand the dynamically changing world. However, designing an effective 4D backbone…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jiuming Liu , Jinru Han , Lihao Liu , Angelica I. Aviles-Rivero , Chaokang Jiang , Zhe Liu , Hesheng Wang

Human activity recognition (HAR) from inertial sensors is essential for ubiquitous computing, mobile health, and ambient intelligence. Conventional deep models such as Convolutional Neural Networks (CNNs), Recurrent Neural Networks (RNNs),…

Human-Computer Interaction · Computer Science 2025-11-27 Thai-Khanh Nguyen , Uyen Vo , Tan M. Nguyen , Thieu N. Vo , Trung-Hieu Le , Cuong Pham

Mamba has attracted widespread interest as a general-purpose sequence model due to its low computational complexity and competitive performance relative to transformers. However, its performance can degrade when inference sequence lengths…

Machine Learning · Computer Science 2026-03-16 Jan Rathjens , Robin Schiewer , Laurenz Wiskott , Anand Subramoney

Long-range sequence processing poses a significant challenge for Transformers due to their quadratic complexity in input length. A promising alternative is Mamba, which demonstrates high performance and achieves Transformer-level…

Machine Learning · Computer Science 2025-04-11 Assaf Ben-Kish , Itamar Zimerman , Shady Abu-Hussein , Nadav Cohen , Amir Globerson , Lior Wolf , Raja Giryes

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

Human motion generation is a cut-edge area of research in generative computer vision, with promising applications in video creation, game development, and robotic manipulation. The recent Mamba architecture shows promising results in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zeyu Zhang , Hang Gao , Akide Liu , Qi Chen , Feng Chen , Yiran Wang , Danning Li , Rui Zhao , Zhenming Li , Zhongwen Zhou , Hao Tang , Bohan Zhuang

We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Jinyoung Park , Hee-Seon Kim , Kangwook Ko , Minbeom Kim , Changick Kim

Recent advancements in imitation learning, particularly with the integration of LLM techniques, are set to significantly improve robots' dexterity and adaptability. This paper proposes using Mamba, a state-of-the-art architecture with…

Robotics · Computer Science 2024-09-26 Toshiaki Tsuji

Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Sangjune Park , Inhyeok Choi , Donghyeon Soon , Youngwoo Jeon , Kyungdon Joo
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