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Autonomous vehicles in interactive traffic environments are often limited by the scarcity of safety-critical tail events in static datasets, which biases learned policies toward average-case behaviors and reduces robustness. Existing…

Robotics · Computer Science 2026-04-10 Yicheng Guo , Jiaqi Liu , Chengkai Xu , Peng Hang , Jian Sun

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Aether Team , Haoyi Zhu , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Junyi Chen , Chunhua Shen , Jiangmiao Pang , Tong He

Evolution sculpts both the body plans and nervous systems of agents together over time. In contrast, in AI and robotics, a robot's body plan is usually designed by hand, and control policies are then optimized for that fixed design. The…

Artificial Intelligence · Computer Science 2017-12-14 Nick Cheney , Josh Bongard , Vytas SunSpiral , Hod Lipson

Hyperbolic geometry has emerged as an effective latent space for representing complex networks, owing to its ability to capture hierarchical organization and heterogeneous connectivity patterns using low-dimensional embeddings. As a result,…

Machine Learning · Computer Science 2026-05-01 Sofía Pérez Casulo , Marcelo Fiori , Bernardo Marenco , Federico Larroca

The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution. However, applying Reinforcement Learning (RL) to these massive models in large-scale distributed…

Artificial Intelligence · Computer Science 2026-05-15 Yucheng Guo , Yongjian Guo , Zhong Guan , Wen Huang , Haoran Sun , Haodong Yue , Xiaolong Xiang , Shuai Di , Zhen Sun , Luqiao Wang , Junwu Xiong , Yicheng Gong

Embodied AI focuses on the study and development of intelligent systems that possess a physical or virtual embodiment (i.e. robots) and are able to dynamically interact with their environment. Memory and control are the two essential parts…

Artificial Intelligence · Computer Science 2023-06-13 Jinjie Mai , Jun Chen , Bing Li , Guocheng Qian , Mohamed Elhoseiny , Bernard Ghanem

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

Realizing active visual tracking with a single unified model across diverse robots is challenging, as the physical constraints and motion dynamics vary drastically from one platform to another. Existing approaches typically train separate…

Robotics · Computer Science 2026-04-23 Kui Wu , Hao Chen , Jinzhu Han , Haijun Liu , Churan Wang , Yizhou Wang , Zhoujun Li , Si Liu , Fangwei Zhong

Embodied intelligence systems, which enhance agent capabilities through continuous environment interactions, have garnered significant attention from both academia and industry. Vision-Language-Action models, inspired by advancements in…

Robotics · Computer Science 2025-11-13 Haoran Li , Yuhui Chen , Wenbo Cui , Weiheng Liu , Kai Liu , Mingcai Zhou , Zhengtao Zhang , Dongbin Zhao

An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available…

Robotics · Computer Science 2022-04-01 Yufeng Yuan , A. Rupam Mahmood

User simulation is important for developing and evaluating human-centered AI, yet current student simulation in educational applications has significant limitations. Existing approaches focus on single learning experiences and do not…

Computers and Society · Computer Science 2026-01-27 Zhengyuan Liu , Stella Xin Yin , Bryan Chen Zhengyu Tan , Roy Ka-Wei Lee , Guimei Liu , Dion Hoe-Lian Goh , Wenya Wang , Nancy F. Chen

We introduce Air Learning, an open-source simulator, and a gym environment for deep reinforcement learning research on resource-constrained aerial robots. Equipped with domain randomization, Air Learning exposes a UAV agent to a diverse set…

Robotics · Computer Science 2022-11-15 Srivatsan Krishnan , Behzad Boroujerdian , William Fu , Aleksandra Faust , Vijay Janapa Reddi

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement,…

Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jinchang Zhang , Guoyu Lu

Artificial Intelligence (AI), especially cloud platforms and large language models (LLMs), is changing how engineering is taught by making learning more interactive and flexible. However, in electrical engineering and energy systems,…

Systems and Control · Electrical Eng. & Systems 2026-04-29 Osasumwen Cedric Ogiesoba-Eguakun , Phani Kumar Inkollu , Rupesh Sah , Zia Rashid , Douglas Jussaume , Suman Rath

Continuum robots, which often rely on interdisciplinary and multimedia collaborations, have been increasingly recognized for their potential to revolutionize the field of human-computer interaction (HCI) in varied applications due to their…

Robotics · Computer Science 2024-10-08 Po-Yu Hsieh , June-Hao Hou

The increase in available computing power and the Deep Learning revolution have allowed the exploration of new topics and frontiers in Artificial Intelligence research. A new field called Embodied Artificial Intelligence, which places at…

Robotics · Computer Science 2025-05-05 Roberto Bigazzi

Deep Reinforcement Learning techniques are achieving state-of-the-art results in robust legged locomotion. While there exists a wide variety of legged platforms such as quadruped, humanoids, and hexapods, the field is still missing a single…

Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps.…

Robotics · Computer Science 2026-05-06 Shiyi Chen , Haiyi Liu , Mingye Yang , Jiaqi Zhang , Debing Zhang

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they…

Artificial Intelligence · Computer Science 2026-03-04 Suhwan Choi , Jaeyoon Jung , Haebin Seong , Minchan Kim , Minyeong Kim , Yongjun Cho , Yoonshik Kim , Yubeen Park , Youngjae Yu , Yunsung Lee