Related papers: Building Metaverse Responsibly: Findings from Inte…
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…
The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…
As Mixed Reality (MR) devices become increasingly popular across industries, they raise significant privacy and ethical concerns due to their capacity to collect extensive data on users and their environments. This paper highlights the…
The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…
The virtual dimension called `Cyberspace' built on internet technologies has served people's daily lives for decades. Now it offers advanced services and connected experiences with the developing pervasive computing technologies that…
This paper proposes a multidimensional framework for Metaverse Identity, addressing its definition, guiding principles, and critical challenges. Metaverse Identity is conceptualized as a users digital self, encompassing personal attributes,…
The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…
With the evolution of content on the web and the Internet, there is a need for cyberspace that can be used to work, live, and play in digital worlds regardless of geography. The Metaverse provides the possibility of future Internet and…
As an evolving successor to the mobile Internet, the Metaverse creates the impression of an immersive environment, integrating the virtual as well as the real world. In contrast to the traditional mobile Internet based on servers, the…
With the emergence of Cloud computing, Internet of Things-enabled Human-Computer Interfaces, Generative Artificial Intelligence, and high-accurate Machine and Deep-learning recognition and predictive models, along with the Post Covid-19…
Metaverse is a new type of Internet application and social form that integrates a variety of new technologies. It has the characteristics of multi-technology, sociality, and hyper spatiotemporality. This paper introduces the development…
The Urban Metaverse describes an immersive 3D environment that connects the physical world of the city and its citizens with its digital data and systems. Physical and digital realities merge, opening up new possibilities for the design and…
The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…
Metaverse is expected to emerge as a new paradigm for the next-generation Internet, providing fully immersive and personalised experiences to socialize, work, and play in self-sustaining and hyper-spatio-temporal virtual world(s). The…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…
Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitive user information users may not realize they are sharing.…
Currently, the development of the metaverse lies in the hands of industry. Citizens have little influence on this process. Instead, to do justice to the pluralism of (digital) societies, we should strive for an open discourse including many…
In recent years, immersive art installations featuring interactive artworks have been on the rise. These installations are an integral part of museums and art centers like selfie museums, teamLab Borderless, ARTECHOUSE, and Meow Wolf.…
Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…
Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics…