Related papers: STAR: Smartphone-analogous Typing in Augmented Rea…
Motion retargeting seeks to faithfully replicate the spatio-temporal motion characteristics of a source character onto a target character with a different body shape. Apart from motion semantics preservation, ensuring geometric plausibility…
This research proposes Finger Based Technique (FBT) for non-visual touch screen device interaction designed for blind users. Based on the proposed technique, the blind user can access virtual keys based on finger holding positions. Three…
The viability of an Augmentative and Alternative Communication device often depends on its ability to adapt to an individual user's unique abilities. Though human input can be noisy, there is often structure to our errors. For example,…
The popularity of touchscreen phones has been growing around the world since the iPhones and Android phones were released. More and more mobile phones with large touchscreen have been produced, however, the phones with small size displays…
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…
Recent progress in deep learning has led to the development of Optical Character Recognition (OCR) systems which perform remarkably well. Most research has been around recurrent networks as well as complex gated layers which make the…
Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input methods. These techniques have the advantage of allowing…
Many applications need to process massive streams of spatio-textual data in real-time against continuous spatio-textual queries. For example, in location-aware ad targeting publish/subscribe systems, it is required to disseminate millions…
Stuttering is a speech disorder which impacts the personal and professional lives of millions of people worldwide. To save themselves from stigma and discrimination, people who stutter (PWS) may adopt different strategies to conceal their…
This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented reality (AR). Today computing technologies like smartphones…
Model merging is an efficient way of obtaining a multi-task model from several pretrained models without further fine-tuning, and it has gained attention in various domains, including natural language processing (NLP). Despite the…
Biometric signature verification has been traditionally performed in pen-based office-like scenarios using devices specifically designed for acquiring handwriting. However, the high deployment of devices such as smartphones and tablets has…
This paper presents TapMeIn, an eyes-free, two-factor authentication method for smartwatches. It allows users to tap a memorable melody (tap-password) of their choice anywhere on the touchscreen to unlock their watch. A user is verified…
Structured spatial navigation is a core benchmark for Large Language Models (LLMs) spatial reasoning. Existing paradigms like Visualization-of-Thought (VoT) are prone to cascading errors in complex topologies. To solve this, we propose…
Virtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that…
We introduce Aster, an AI agent for autonomous scientific discovery capable of operating over 20 times faster than existing frameworks. Given a task, an initial program, and a script to evaluate the performance of the program, Aster…
The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently applies animation with target motions.…
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…
Mobile devices store a diverse set of private user data and have gradually become a hub to control users' other personal Internet-of-Things devices. Access control on mobile devices is therefore highly important. The widely accepted…
Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to…