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Related papers: Thinking in 360{\deg}: Humanoid Visual Search in t…

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We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a…

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a…

Robotics · Computer Science 2025-09-29 Liuyi Wang , Xinyuan Xia , Hui Zhao , Hanqing Wang , Tai Wang , Yilun Chen , Chengju Liu , Qijun Chen , Jiangmiao Pang

Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Andrey Kurenkov , Roberto Martín-Martín , Jeff Ichnowski , Ken Goldberg , Silvio Savarese

The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Roberto Bigazzi , Federico Landi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Algorithms for robotic visual search can benefit from the use of visual attention methods in order to reduce computational costs. Here, we describe how three distinct mechanisms of visual attention can be integrated and productively used to…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Amir Rasouli , John K. Tsotsos

Large models are increasingly becoming autonomous agents that interact with real-world environments and use external tools to augment their static capabilities. However, most recent progress has focused on text-only large language models,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Ruiyang Zhang , Qianguo Sun , Chao Song , Yiyan Qi , Zhedong Zheng

As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a…

Artificial Intelligence · Computer Science 2026-02-10 Kabir Swain , Sijie Han , Ayush Raina , Jin Zhang , Shuang Li , Michael Stopa , Antonio Torralba

Existing benchmarks for multimodal agentic search evaluate multimodal search and visual browsing, but visual evidence is either confined to the input or treated as an answer endpoint rather than part of an interleaved search trajectory. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Bohan Hou , Jiuning Gu , Jiayan Guo , Ronghao Dang , Sicong Leng , Xin Li , Xuemeng Song , Jianfei Yang

Recent advances in deep thinking models have demonstrated remarkable reasoning capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains which require continuous interaction with environments through…

Computation and Language · Computer Science 2025-05-15 Wenqi Zhang , Mengna Wang , Gangao Liu , Xu Huixin , Yiwei Jiang , Yongliang Shen , Guiyang Hou , Zhe Zheng , Hang Zhang , Xin Li , Weiming Lu , Peng Li , Yueting Zhuang

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human…

Artificial Intelligence · Computer Science 2026-04-10 Baining Zhao , Ziyou Wang , Jianjie Fang , Zile Zhou , Yanggang Xu , Yatai Ji , Jiacheng Xu , Qian Zhang , Weichen Zhang , Chen Gao , Xinlei Chen

We train embodied neural networks to plan and navigate unseen complex 3D environments, emphasising real-world deployment. Rather than requiring prior knowledge of the agent or environment, the planner learns to model the state transitions…

Robotics · Computer Science 2022-06-03 Shu Ishida , João F. Henriques

Multimodal large language models (MLLMs) have achieved remarkable success across a broad range of vision tasks. However, constrained by the capacity of their internal world knowledge, prior work has proposed augmenting MLLMs by…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Wenxuan Huang , Yu Zeng , Qiuchen Wang , Zhen Fang , Shaosheng Cao , Zheng Chu , Qingyu Yin , Shuang Chen , Zhenfei Yin , Lin Chen , Zehui Chen , Xu Tang , Yao Hu , Shaohui Lin , Philip Torr , Feng Zhao , Wanli Ouyang

Incremental decision making in real-world environments is one of the most challenging tasks in embodied artificial intelligence. One particularly demanding scenario is Vision and Language Navigation~(VLN) which requires visual and natural…

Artificial Intelligence · Computer Science 2024-01-25 Raphael Schumann , Wanrong Zhu , Weixi Feng , Tsu-Jui Fu , Stefan Riezler , William Yang Wang

The human brain is adept at solving difficult high-level visual processing problems such as image interpretation and object recognition in natural scenes. Over the past few years neuroscientists have made remarkable progress in…

Neurons and Cognition · Quantitative Biology 2014-07-22 Pulkit Agrawal , Dustin Stansbury , Jitendra Malik , Jack L. Gallant

The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical…

Robotics · Computer Science 2024-10-28 Hsuan-Kung Yang , Tsung-Chih Chiang , Ting-Ru Liu , Chun-Wei Huang , Jou-Min Liu , Chun-Yi Lee

Visualization's design knowledge-effectiveness rankings, encoding guidelines, color models, preattentive processing rules -- derives from six decades of psychophysical studies of human vision. Yet vision-language models (VLMs) increasingly…

Human-Computer Interaction · Computer Science 2026-02-03 Brian Keith-Norambuena

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Recent advances in multimodal large language models(MLLMs) have led to remarkable progress in visual grounding, enabling fine-grained cross-modal alignment between textual queries and image regions. However, transferring such capabilities…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Peirong Zhang , Yidan Zhang , Luxiao Xu , Jinliang Lin , Zonghao Guo , Fengxiang Wang , Xue Yang , Kaiwen Wei , Lei Wang

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Miao Hu , Zhiwei Huang , Tai Wang , Jiangmiao Pang , Dahua Lin , Nanning Zheng , Runsen Xu
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