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Gait recognition refers to the identification of individuals based on features acquired from their body movement during walking. Despite the recent advances in gait recognition with deep learning, variations in data acquisition and…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Alireza Sepas-Moghaddam , Ali Etemad

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for…

Autonomous manipulation in robot arms is a complex and evolving field of study in robotics. This paper proposes work stands at the intersection of two innovative approaches in the field of robotics and machine learning. Inspired by the…

Robotics · Computer Science 2024-02-01 Thanpimon Buamanee , Masato Kobayashi , Yuki Uranishi , Haruo Takemura

Online test-time adaptation (OTTA) of vision-language models (VLMs) has recently garnered increased attention to take advantage of data observed along a stream to improve future predictions. Unfortunately, existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Clément Fuchs , Maxime Zanella , Christophe De Vleeschouwer

Human capabilities in understanding visual relations are far superior to those of AI systems, especially for previously unseen objects. For example, while AI systems struggle to determine whether two such objects are visually the same or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Oleh Kolner , Thomas Ortner , Stanisław Woźniak , Angeliki Pantazi

We introduce OceanSplat, a novel 3D Gaussian Splatting-based approach for high-fidelity underwater scene reconstruction. To overcome multi-view inconsistencies caused by scattering media, we design a trinocular setup for each camera pose by…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Minseong Kweon , Jinsun Park

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Multi-object tracking (MOT) involves analyzing object trajectories and counting the number of objects in video sequences. However, 2D MOT faces challenges due to positional cost confusion arising from partial occlusion. To address this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Chunjiang Li , Jianbo Ma , Li Shen , Yanru Chen , Liangyin Chen

Robot manipulation learning from human demonstrations offers a rapid means to acquire skills but often lacks generalization across diverse scenes and object placements. This limitation hinders real-world applications, particularly in…

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

Occupancy estimation has become a prominent task in 3D computer vision, particularly within the autonomous driving community. In this paper, we present a novel approach to occupancy estimation, termed GaussianFlowOcc, which is inspired by…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Simon Boeder , Fabian Gigengack , Benjamin Risse

Given the complexities inherent in visual scenes, such as object occlusion, a comprehensive understanding often requires observation from multiple viewpoints. Existing multi-viewpoint object-centric learning methods typically employ random…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Yinxuan Huang , Chengmin Gao , Bin Li , Xiangyang Xue

Humans, this species expert in grasp detection, can grasp objects by taking into account hand-object positioning information. This work proposes a method to enable a robot manipulator to learn the same, grasping objects in the most optimal…

In everyday life collaboration tasks between human operators and robots, the former necessitate simple ways for programming new skills, the latter have to show adaptive capabilities to cope with environmental changes. The joint use of…

Robotics · Computer Science 2023-09-15 Rocco Felici , Matteo Saveriano , Loris Roveda , Antonio Paolillo

The presentation and analysis of image data from a single viewpoint are often not sufficient to solve a task. Several viewpoints are necessary to obtain more information. The next-best-view problem attempts to find the optimal viewpoint…

Anticipating future actions based on spatiotemporal observations is essential in video understanding and predictive computer vision. Moreover, a model capable of anticipating the future has important applications, it can benefit…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Tsung-Ming Tai , Giuseppe Fiameni , Cheng-Kuang Lee , Simon See , Oswald Lanz

TL;DR: Gaussian Splatting is a widely adopted approach for 3D scene representation, offering efficient, high-quality reconstruction and rendering. A key reason for its success is the simplicity of representing scenes with sets of Gaussians,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jiahuan Cheng , Jan-Nico Zaech , Luc Van Gool , Danda Pani Paudel

Intelligent agents can learn to represent the action spaces of other agents simply by observing them act. Such representations help agents quickly learn to predict the effects of their own actions on the environment and to plan complex…

Machine Learning · Computer Science 2019-02-13 Oleh Rybkin , Karl Pertsch , Konstantinos G. Derpanis , Kostas Daniilidis , Andrew Jaegle

Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this paper, we propose a novel approach for scene understanding, leveraging a hierarchical…

Robotics · Computer Science 2023-02-08 Toon Van de Maele , Tim Verbelen , Pietro Mazzaglia , Stefano Ferraro , Bart Dhoedt