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The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting…

The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent…

Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To…

Robotics · Computer Science 2026-04-30 Xiuwei Xu , Angyuan Ma , Hankun Li , Bingyao Yu , Zheng Zhu , Jie Zhou , Jiwen Lu

While text-to-image generation has achieved unprecedented fidelity, the vast majority of existing models function fundamentally as static text-to-pixel decoders. Consequently, they often fail to grasp implicit user intentions. Although…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Jun He , Junyan Ye , Zilong Huang , Dongzhi Jiang , Chenjue Zhang , Leqi Zhu , Renrui Zhang , Xiang Zhang , Weijia Li

Providing a comprehensive view of the city operation and offering useful metrics for decision making is a well known challenge for urban risk analysis systems. Existing systems are, in many cases, generalizations of previous domain specific…

Multiagent Systems · Computer Science 2025-01-10 David Carraminana , Ana M. Bernardos , Juan A. Besada , Jose R. Casar

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are either data-driven or simulation based, which are limited by the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinyu Lian , Zichao Yu , Ruiming Liang , Yitong Wang , Li Ray Luo , Kaixu Chen , Yuanzhen Zhou , Qihong Tang , Xudong Xu , Zhaoyang Lyu , Bo Dai , Jiangmiao Pang

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others,…

This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key…

City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Jie Deng , Wenhao Chai , Junsheng Huang , Zhonghan Zhao , Qixuan Huang , Mingyan Gao , Jianshu Guo , Shengyu Hao , Wenhao Hu , Jenq-Neng Hwang , Xi Li , Gaoang Wang

Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Jinqi Cao , Zhiping Yu , Baihong Lin , Chenyang Liu , Zhenwei Shi , Zhengxia Zou

This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward…

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture,…

Machine Learning · Computer Science 2018-04-10 Yi Wu , Yuxin Wu , Georgia Gkioxari , Yuandong Tian

Human computer interaction is shifting from screen-based systems to multimodal interfaces where artificial intelligence powered systems increasingly interpret user intent through speech, gesture, and gaze. Yet users rarely understand how…

Human-Computer Interaction · Computer Science 2026-05-05 Ankur Bhatt , Sven Mayer

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with…

Humans understand the world through the integration of multiple sensory modalities, enabling them to perceive, reason about, and imagine dynamic physical processes. Inspired by this capability, multimodal foundation models (MFMs) have…

Artificial Intelligence · Computer Science 2025-10-07 Xuehai He

\textbf{Synthetic human dynamics} aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) \emph{geometric inconsistency} and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Weiqi Li , Zehao Zhang , Liang Lin , Guangrun Wang

Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Fernando Ropero , Erkin Turkoz , Daniel Matos , Junqing Du , Antonio Ruiz , Yanfeng Zhang , Lu Liu , Mingwei Sun , Yongliang Wang
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