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Advanced agentic intelligence is a prerequisite for deploying Large Language Models in practical, real-world applications. Diverse real-world APIs demand precise, robust function-calling intelligence, which needs agents to develop these…

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Aether Team , Haoyi Zhu , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Junyi Chen , Chunhua Shen , Jiangmiao Pang , Tong He

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications…

Robotics · Computer Science 2026-05-11 Tianwei Ye , Yifan Mao , Minwen Liao , Jian Liu , Chunchao Guo , Dazhao Du , Quanxin Shou , Fangqi Zhu , Song Guo

Human mobility simulation plays a crucial role in various real-world applications. Recently, to address the limitations of traditional data-driven approaches, researchers have explored leveraging the commonsense knowledge and reasoning…

Computation and Language · Computer Science 2025-06-17 Yuwei Du , Jie Feng , Jian Yuan , Yong Li

While text-to-image (T2I) models can synthesize high-quality images, their performance degrades significantly when prompted with novel or out-of-distribution (OOD) entities due to inherent knowledge cutoffs. We introduce World-To-Image, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Moo Hyun Son , Jintaek Oh , Sun Bin Mun , Jaechul Roh , Sehyun Choi

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Driving simulation plays a crucial role in developing reliable driving agents by providing controlled, evaluative environments. To enable meaningful assessments, a high-quality driving simulator must satisfy several key requirements:…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Junzhe Jiang , Nan Song , Jingyu Li , Xiatian Zhu , Li Zhang

Recent agentic search frameworks enable deep research via iterative planning and retrieval, reducing hallucinations and enhancing factual grounding. However, they remain text-centric, overlooking the multimodal evidence that characterizes…

Computation and Language · Computer Science 2026-04-21 Fangda Ye , Zhifei Xie , Yuxin Hu , Yihang Yin , Shurui Huang , Shikai Dong , Jianzhu Bao , Shuicheng Yan

We introduce GenAgent, unifying visual understanding and generation through an agentic multimodal model. Unlike unified models that face expensive training costs and understanding-generation trade-offs, GenAgent decouples these capabilities…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Kaixun Jiang , Yuzheng Wang , Junjie Zhou , Pandeng Li , Zhihang Liu , Chen-Wei Xie , Zhaoyu Chen , Yun Zheng , Wenqiang Zhang

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Deng , Feng Gao , Yong Zhang , Youxin Pang , Xu Xiaoming , Zhuoliang Kang , Xiaoming Wei , Yebin Liu

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

Computer-Aided Design (CAD) is widely used for conceptual design and parametric 3D modeling, but typically requires a high level of expertise from designers. To lower the entry barrier and facilitate early-stage CAD modeling, we present…

Artificial Intelligence · Computer Science 2026-05-20 Fengxiao Fan , Jingzhe Ni , Xiaolong Yin , Sirui Wang , Xingyu Lu , Qiang Zou , Ruofeng Tong , Min Tang , Peng Du

Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Yuqi Hu , Longguang Wang , Xian Liu , Ling-Hao Chen , Yuwei Guo , Yukai Shi , Ce Liu , Anyi Rao , Zeyu Wang , Hui Xiong

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal…

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Jichen Hu , Jiawei Guo , Jiazhong Cen , Chen Yang , Sikuang Li , Wei Shen

This position paper argues that the image processing community should broaden its focus from purely model-centric development to include agentic system design as an essential complementary paradigm. While deep learning has significantly…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Jinjin Gu

Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Yu Shang , Yuming Lin , Yu Zheng , Hangyu Fan , Jingtao Ding , Jie Feng , Jiansheng Chen , Li Tian , Yong Li