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Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…

Inertial Measurement Unit (IMU) sensors are being increasingly used to detect human gestures and movements. Using a single IMU sensor, whole body movement recognition remains a hard problem because movements may not be adequately captured…

Machine Learning · Computer Science 2020-09-07 Varun Badrinath Krishna

Whole-body control (WBC) has demonstrated significant advantages in complex interactive movements of high-dimensional robotic systems. However, when a robot is required to handle dynamic multi-contact combinations along a single kinematic…

Systems and Control · Electrical Eng. & Systems 2026-04-03 Chenjin Wang , Zheng Yan , Yanmin Zhou , Runjie Shen , Bin He

Dance is an art and when technology meets this kind of art, it's a novel attempt in itself. Several researchers have attempted to automate several aspects of dance, right from dance notation to choreography. Furthermore, we have encountered…

Human-Computer Interaction · Computer Science 2019-06-04 Manish Joshi , Sangeeta Jadhav

Complex robotic systems require whole-body controllers to deal with contact interactions, handle closed kinematic chains, and track task-space control objectives. However, for many applications, safety-critical controllers are important to…

Robotics · Computer Science 2023-11-16 Victor Paredes , Ayonga Hereid

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yunhao Li , Zhenbo Yu , Yucheng Zhu , Bingbing Ni , Guangtao Zhai , Wei Shen

Endowing humanoid robots with the ability to perform highly dynamic motions akin to human-level acrobatics has been a long-standing challenge. Successfully performing these maneuvers requires close consideration of the underlying physics in…

Robotics · Computer Science 2025-08-13 Gerald Brantner

This paper presents a novel controller for the bipedal robot Bolt. Our approach leverages a whole-body model predictive controller in conjunction with a footstep sequencer to achieve robust locomotion. Simulation results demonstrate…

Robotics · Computer Science 2024-12-03 Constant Roux , Côme Perrot , Olivier Stasse

We introduce a robust control architecture for the whole-body motion control of torque controlled robots with arms and legs. The method is based on the robust control of contact forces in order to track a planned Center of Mass trajectory.…

Robotics · Computer Science 2018-01-31 Farbod Farshidian , Edo Jelavić , Alexander W. Winkler , Jonas Buchli

This study proposes a step adaptation framework for running through spring-mass trajectories and deadbeat control gain libraries. It includes four main parts: (1) Automatic spring-mass trajectory library generation; (2) Deadbeat control…

Robotics · Computer Science 2025-12-16 Sait Sovukluk , Johannes Englsberger , Christian Ott

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…

Artificial Intelligence · Computer Science 2017-04-05 Pujana Paliyawan , Takahiro Kusano , Yuto Nakagawa , Tomohiro Harada , Ruck Thawonmas

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Liang Xu , Shaoyang Hua , Zili Lin , Yifan Liu , Feipeng Ma , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng

The great success of wearables and smartphone apps for provision of extensive physical workout instructions boosts a whole industry dealing with consumer oriented sensors and sports equipment. But with these opportunities there are also new…

Computers and Society · Computer Science 2017-11-23 Andre Ebert , Marie Kiermeier , Chadly Marouane , Claudia Linnhoff-Popien

In this paper, we propose a novel framework for music-driven dance motion synthesis with controllable key pose constraint. In contrast to methods that generate dance motion sequences only based on music without any other controllable…

Computer Vision and Pattern Recognition · Computer Science 2022-07-11 Junfu Pu , Ying Shan

Quantification of human movement is a challenge in many areas, ranging from physical therapy to robotics. We quantify of human movement for the purpose of providing automated exercise coaching in the home. We developed a model-based…

Medical Physics · Physics 2016-11-17 Stuart Hagler , Holly B. Jimison , Ruzena Bajczy , Misha Pavel

Humanoid robots have the promise of locomoting like humans, including fast and dynamic running. Recently, reinforcement learning (RL) controllers that can mimic human motions have become popular as they can generate very dynamic behaviors,…

Robotics · Computer Science 2026-03-30 Zachary Olkin , William D. Compton , Ryan M. Bena , Aaron D. Ames

Recent advancements in reinforcement learning (RL) have led to significant progress in humanoid robot locomotion, simplifying the design and training of motion policies in simulation. However, the numerous implementation details make…

Robotics · Computer Science 2025-06-19 Yushi Wang , Penghui Chen , Xinyu Han , Feng Wu , Mingguo Zhao

We introduce SoftMimic, a framework for learning compliant whole-body control policies for humanoid robots from example motions. Imitating human motions with reinforcement learning allows humanoids to quickly learn new skills, but existing…

Robotics · Computer Science 2025-10-21 Gabriel B. Margolis , Michelle Wang , Nolan Fey , Pulkit Agrawal
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