English
Related papers

Related papers: Frequency-Adaptive Sharpness Regularization for Im…

200 papers

Radiance fields have demonstrated impressive performance in synthesizing novel views from sparse input views, yet prevailing methods suffer from high training costs and slow inference speed. This paper introduces DNGaussian, a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Xin Ning , Jun Zhou , Lin Gu

3D Gaussian Splatting (3D-GS) enables efficient novel view synthesis, but treats all frequencies uniformly, making it difficult to separate coarse structure from fine detail. Recent works have started to exploit frequency signals, but lack…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Yishai Lavi , Leo Segre , Shai Avidan

3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometric uncertainty during…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Zhen Tan , Xieyuanli Chen , Jinpu Zhang , Lei Feng , Dewen Hu

Sharpness-Aware Minimization (SAM) is a highly effective regularization technique for improving the generalization of deep neural networks for various settings. However, the underlying working of SAM remains elusive because of various…

Machine Learning · Computer Science 2023-01-06 Kaiyue Wen , Tengyu Ma , Zhiyuan Li

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Yansong Xu , Junlin Li , Wei Zhang , Siyu Chen , Shengyong Zhang , Yuquan Leng , Weijia Zhou

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Yiwei Xu , Yifei Yu , Wentian Gan , Tengfei Wang , Zongqian Zhan , Hao Cheng , Xin Wang

Sparse-view satellite image surface reconstruction remains highly challenging, fundamentally because the reliability of multi-view matching under satellite imaging conditions is strongly spatially heterogeneous. Affected by large…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Min Chen , Wei Guo , Bin Wang , Wen Li , Tong Fang , Jinbo Zhang , Junqi Zhao , Hong Kuang , Han Hu , Xuming Ge , Qing Zhu , Bo Xu

3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Pengchong Hu , Zhizhong Han

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Xiaobiao Du , Yida Wang , Xin Yu

The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and…

Graphics · Computer Science 2025-10-27 Umar Farooq , Jean-Yves Guillemaut , Adrian Hilton , Marco Volino

High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Matias Turkulainen , Xuqian Ren , Iaroslav Melekhov , Otto Seiskari , Esa Rahtu , Juho Kannala

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jizong Peng , Tze Ho Elden Tse , Kai Xu , Wenchao Gao , Angela Yao

3D Gaussian Splatting (3DGS) has emerged as a powerful approach for 3D scene reconstruction using 3D Gaussians. However, neither the centers nor surfaces of the Gaussians are accurately aligned to the object surface, complicating their…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Miriam Jäger , Markus Hillemann , Boris Jutzi

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its ability to accurately capture surface geometry. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Prajwal Gupta C. R. , Divyam Sheth , Jinjoo Ha , Mirela Ostrek , Justus Thies

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

Achieving high-quality novel view synthesis in 3D Gaussian Splatting (3DGS) often depends on effective point primitive management. The underlying Adaptive Density Control (ADC) process addresses this issue by automating densification and…

Graphics · Computer Science 2025-08-08 Mohamed Abdul Gafoor , Marius Preda , Titus Zaharia

3D Gaussian Splatting (3DGS) has emerged as a preferred choice alongside Neural Radiance Fields (NeRF) in inverse rendering due to its superior rendering speed. Currently, the common approach in 3DGS is to utilize "single-view" mini-batch…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Minhyuk Choi , Injae Kim , Hyunwoo J. Kim

Effective clinical deployment of deep learning models in healthcare demands high generalization performance to ensure accurate diagnosis and treatment planning. In recent years, significant research has focused on improving the…

Image and Video Processing · Electrical Eng. & Systems 2025-10-22 Mohamed Hassan , Aleksandar Vakanski , Min Xian

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl