Related papers: BiFingerPose: Bimodal Finger Pose Estimation for T…
Numerous fields, such as ecology, biology, and neuroscience, use animal recordings to track and measure animal behaviour. Over time, a significant volume of such data has been produced, but some computer vision techniques cannot explore it…
Upper limb and hand functionality is critical to many activities of daily living and the amputation of one can lead to significant functionality loss for individuals. From this perspective, advanced prosthetic hands of the future are…
The proposed system outlined in this paper is a solution to a use case that requires the autonomous picking of cuboidal objects from an organized or unorganized pile with high precision. This paper presents an efficient method for precise…
Robots are expected to grasp a wide range of objects varying in shape, weight or material type. Providing robots with tactile capabilities similar to humans is thus essential for applications involving human-to-robot or robot-to-robot…
Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…
In natural conversation and interaction, our hands often overlap or are in contact with each other. Due to the homogeneous appearance of hands, this makes estimating the 3D pose of interacting hands from images difficult. In this paper we…
In the previous decade, there has been a considerable rise in the usage of smartphones.Due to exorbitant advancement in technology, computational speed and quality of image capturing has increased considerably. With an increase in the need…
Multi-person pose estimation methods generally follow top-down and bottom-up paradigms, both of which can be considered as two-stage approaches thus leading to the high computation cost and low efficiency. Towards a compact and efficient…
Contactless fingerprint matching using smartphone cameras can alleviate major challenges of traditional fingerprint systems including hygienic acquisition, portability and presentation attacks. However, development of practical and robust…
Human pose estimation is a very active research field, stimulated by its important applications in robotics, entertainment or health and sports sciences, among others. Advances in convolutional networks triggered noticeable improvements in…
We present GigaPose, a fast, robust, and accurate method for CAD-based novel object pose estimation in RGB images. GigaPose first leverages discriminative "templates", rendered images of the CAD models, to recover the out-of-plane rotation…
We propose a method for human pose estimation based on Deep Neural Networks (DNNs). The pose estimation is formulated as a DNN-based regression problem towards body joints. We present a cascade of such DNN regressors which results in high…
We propose a new method to analyze the impact of errors in algorithms for multi-instance pose estimation and a principled benchmark that can be used to compare them. We define and characterize three classes of errors - localization,…
Human pose estimation is a fundamental and challenging task in computer vision. Larger-scale and more accurate keypoint annotations, while helpful for improving the accuracy of supervised pose estimation, are often expensive and difficult…
Self-touch gestures (e.g., nuanced facial touches and subtle finger scratches) provide rich insights into human behaviors, from hygiene practices to health monitoring. However, existing approaches fall short in detecting such micro gestures…
Prehensile autonomous manipulation, such as peg insertion, tool use, or assembly, require precise in-hand understanding of the object pose and the extrinsic contacts made during interactions. Providing accurate estimation of pose and…
Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge,…
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…
This research proposes Finger Based Technique (FBT) for non-visual touch screen device interaction designed for blind users. Based on the proposed technique, the blind user can access virtual keys based on finger holding positions. Three…
Today's touch sensors come in many shapes and sizes. This has made it challenging to develop general-purpose touch processing methods since models are generally tied to one specific sensor design. We address this problem by performing…