Related papers: First Frame Is the Place to Go for Video Content C…
Can one perceive a video's content without seeing its pixels, just from the camera trajectory-the path it carves through space? This paper is the first to systematically investigate this seemingly implausible question. Towards this end, we…
Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…
Stochastic video generation is particularly challenging when the camera is mounted on a moving platform, as camera motion interacts with observed image pixels, creating complex spatio-temporal dynamics and making the problem partially…
Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…
Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…
Despite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models…
Stochastic video prediction models take in a sequence of image frames, and generate a sequence of consecutive future image frames. These models typically generate future frames in an autoregressive fashion, which is slow and requires the…
Videos can often be created by first outlining a global description of the scene and then adding local details. Inspired by this we propose a hierarchical model for video generation which follows a coarse to fine approach. First our model…
The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…
Semantic scene segmentation has primarily been addressed by forming representations of single images both with supervised and unsupervised methods. The problem of semantic segmentation in dynamic scenes has begun to recently receive…
We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…
Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose…
This paper proposes the novel task of video generation conditioned on a SINGLE semantic label map, which provides a good balance between flexibility and quality in the generation process. Different from typical end-to-end approaches, which…
We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static image with a generative deformation field (GenDeF). Such a…
Generating high-quality videos from textual descriptions poses challenges in maintaining temporal coherence and control over subject motion. We propose VAST (Video As Storyboard from Text), a two-stage framework to address these challenges…
Multi-modal transformers are rapidly gaining attention in video captioning tasks. Existing multi-modal video captioning methods typically extract a fixed number of frames, which raises critical challenges. When a limited number of frames…
Humans share a strong tendency to memorize/forget some of the visual information they encounter. This paper focuses on providing computational models for the prediction of the intrinsic memorability of visual content. To address this new…
We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame. This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which…
We present a general-purpose framework for image modelling and vision tasks based on probabilistic frame prediction. Our approach unifies a broad range of tasks, from image segmentation, to novel view synthesis and video interpolation. We…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…