Related papers: StreamingTalker: Audio-driven 3D Facial Animation …
Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism.…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve…
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Generating realistic talking faces is a complex and widely discussed task with numerous applications. In this paper, we present DiffTalker, a novel model designed to generate lifelike talking faces through audio and landmark co-driving.…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…
Existing DiT-based audio-driven avatar generation methods have achieved considerable progress, yet their broader application is constrained by limitations such as high computational overhead and the inability to synthesize long-duration…
Audio-driven emotional 3D facial animation encounters two significant challenges: (1) reliance on single-modal control signals (videos, text, or emotion labels) without leveraging their complementary strengths for comprehensive emotion…
Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Taking inspiration from recent developments in visual generative tasks using diffusion models, we propose a method for end-to-end speech-driven video editing using a denoising diffusion model. Given a video of a talking person, and a…
Speech-driven 3D facial animation is challenging due to the diversity in speaking styles and the limited availability of 3D audio-visual data. Speech predominantly dictates the coarse motion trends of the lip region, while specific styles…
We present X-Actor, a novel audio-driven portrait animation framework that generates lifelike, emotionally expressive talking head videos from a single reference image and an input audio clip. Unlike prior methods that emphasize lip…
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open…
Speech-driven 3D facial animation is challenging due to the scarcity of large-scale visual-audio datasets despite extensive research. Most prior works, typically focused on learning regression models on a small dataset using the method of…
The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often…