English
Related papers

Related papers: Error-Driven Scene Editing for 3D Grounding in Lar…

200 papers

Autonomous landing is essential for drones deployed in emergency deliveries, post-disaster response, and other large-scale missions. By enabling self-docking on charging platforms, it facilitates continuous operation and significantly…

Robotics · Computer Science 2025-05-13 Siwei Cai , Yuwei Wu , Lifeng Zhou

While current multimodal models can answer questions based on 2D images, they lack intrinsic 3D object perception, limiting their ability to comprehend spatial relationships and depth cues in 3D scenes. In this work, we propose N3D-VLM, a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Yuxin Wang , Lei Ke , Boqiang Zhang , Tianyuan Qu , Hanxun Yu , Zhenpeng Huang , Meng Yu , Dan Xu , Dong Yu

Enabling Large Language Models (LLMs) to interact with 3D environments is challenging. Existing approaches extract point clouds either from ground truth (GT) geometry or 3D scenes reconstructed by auxiliary models. Text-image aligned 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Tao Chu , Pan Zhang , Xiaoyi Dong , Yuhang Zang , Qiong Liu , Jiaqi Wang

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing…

Graphics · Computer Science 2025-04-03 Yunqi Gu , Ian Huang , Jihyeon Je , Guandao Yang , Leonidas Guibas

As robots increasingly operate in dynamic human-centric environments, improving their ability to detect, explain, and recover from action-related issues becomes crucial. Traditional model-based and data-driven techniques lack adaptability,…

Robotics · Computer Science 2025-04-07 Silvia Izquierdo-Badiola , Carlos Rizzo , Guillem Alenyà

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Currently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs). However, they still face challenges in three key areas: 1)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Jun Zhou , Jiahao Li , Zunnan Xu , Hanhui Li , Yiji Cheng , Fa-Ting Hong , Qin Lin , Qinglin Lu , Xiaodan Liang

Text-to-3D generation has advanced rapidly, yet state-of-the-art models, encompassing both optimization-based and feed-forward architectures, still face two fundamental limitations. First, they struggle with coarse semantic alignment, often…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Weimin Bai , Yubo Li , Weijian Luo , Zeqiang Lai , Yequan Wang , Wenzheng Chen , He Sun

Multimodal large language models often struggle with faithful reasoning in complex visual scenes, where intricate entities and relations require precise visual grounding at each step. This reasoning unfaithfulness frequently manifests as…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Chuhan Wang , Xintong Li , Jennifer Yuntong Zhang , Junda Wu , Chengkai Huang , Lina Yao , Julian McAuley , Jingbo Shang

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Chen Liyi , Wang Pengfei , Zhang Guowen , Ma Zhiyuan , Zhang Lei

Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a…

Graphics · Computer Science 2025-06-04 Yang Zheng , Mengqi Huang , Nan Chen , Zhendong Mao

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 JiangDong Miao , Tatsuya Ikeda , Bisser Raytchev , Ryota Mizoguchi , Takenori Hiraoka , Takuji Nakashima , Keigo Shimizu , Toru Higaki , Kazufumi Kaneda

Large Vision-Language Models (LVLMs) offer remarkable benefits for a variety of vision-language tasks. However, a challenge hindering their application in real-world scenarios, particularly regarding safety, robustness, and reliability, is…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Jiaying Lu , Jinmeng Rao , Kezhen Chen , Xiaoyuan Guo , Yawen Zhang , Baochen Sun , Carl Yang , Jie Yang

Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Shalini Maiti , Lourdes Agapito , Filippos Kokkinos

Despite encouraging progress in 3D scene understanding, it remains challenging to develop an effective Large Multi-modal Model (LMM) that is capable of understanding and reasoning in complex 3D environments. Most previous methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Hanxun Yu , Wentong Li , Song Wang , Junbo Chen , Jianke Zhu

Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Wencan Huang , Daizong Liu , Wei Hu

Recent advancements in implicit 3D representations and generative models have markedly propelled the field of 3D object generation forward. However, it remains a significant challenge to accurately model geometries with defined sharp…

Graphics · Computer Science 2024-01-17 Zeqing Yuan , Haoxuan Lan , Qiang Zou , Junbo Zhao

Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Weijie Wang , Qihang Cao , Sensen Gao , Donny Y. Chen , Haofei Xu , Wenjing Bian , Songyou Peng , Tat-Jen Cham , Chuanxia Zheng , Andreas Geiger , Jianfei Cai , Jia-Wang Bian , Bohan Zhuang

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Pufan Li , Bi'an Du , Shenghe Zheng , Junyi Yao , Wei Hu
‹ Prev 1 4 5 6 7 8 10 Next ›