Related papers: Preference-Based Learning in Audio Applications: A…
Aligning large language models (LLMs) with human preferences becomes a key component to obtaining state-of-the-art performance, but it yields a huge cost to construct a large human-annotated preference dataset. To tackle this problem, we…
Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and…
Preference learning is critical for aligning large language models (LLMs) with human values, yet its success hinges on high-quality datasets comprising three core components: Preference \textbf{A}nnotations, \textbf{I}nstructions, and…
Reward models are used throughout the post-training of language models to capture nuanced signals from preference data and provide a training target for optimization across instruction following, reasoning, safety, and more domains. The…
Large language models (LLMs) often exhibit tendencies that diverge from human preferences, such as favoring certain writing styles or producing overly verbose outputs. While crucial for improvement, identifying the factors driving these…
Preference feedback collected by human or VLM annotators is often noisy, presenting a significant challenge for preference-based reinforcement learning that relies on accurate preference labels. To address this challenge, we propose TREND,…
In audio signal processing, learnable front-ends have shown strong performance across diverse tasks by optimizing task-specific representation. However, their parameters remain fixed once trained, lacking flexibility during inference and…
Concept-based explanation methods aim at making machine learning models more transparent by finding the most important semantic features of an input (e.g., colors, patterns, shapes) for a given prediction task. However, these methods…
The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…
Reinforcement learning (RL) requires access to a reward function that incentivizes the right behavior, but these are notoriously hard to specify for complex tasks. Preference-based RL provides an alternative: learning policies using a…
Speaker recognition is a widely used voice-based biometric technology with applications in various industries, including banking, education, recruitment, immigration, law enforcement, healthcare, and well-being. However, while dataset…
Recent studies have demonstrated that large language models (LLMs) exhibit significant biases in evaluation tasks, particularly in preferentially rating and favoring self-generated content. However, the extent to which this bias manifests…
Recent advancements have brought generated music closer to human-created compositions, yet evaluating these models remains challenging. While human preference is the gold standard for assessing quality, translating these subjective…
This study employs deep learning techniques to explore four speaker profiling tasks on the TIMIT dataset, namely gender classification, accent classification, age estimation, and speaker identification, highlighting the potential and…
Identifying acoustic events from a continuously streaming audio source is of interest for many applications including environmental monitoring for basic research. In this scenario neither different event classes are known nor what…
What enables large language models (LLMs) to effectively model user preferences in sequential recommendation? Our investigation reveals that existing preference-alignment approaches largely rely on binary pairwise comparisons, overlooking…
Reinforcement Learning from Human Feedback (RLHF) is widely used to align Language Models (LMs) with human preferences. However, existing approaches often neglect individual user preferences, leading to suboptimal personalization. We…
For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask…
This paper addresses the problem of self-supervised general-purpose audio representation learning. We explore the use of Joint-Embedding Predictive Architectures (JEPA) for this task, which consists of splitting an input mel-spectrogram…
This paper investigates image inpainting with preference alignment. Instead of introducing a novel method, we go back to basics and revisit fundamental problems in achieving such alignment. We leverage the prominent direct preference…