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To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…

Computational Complexity · Computer Science 2010-05-03 Nadja Betzler , Britta Dorn

This paper illustrates how one can deduce preference from observed choices when attention is not only limited but also random. In contrast to earlier approaches, we introduce a Random Attention Model (RAM) where we abstain from any…

Econometrics · Economics 2019-09-02 Matias D. Cattaneo , Xinwei Ma , Yusufcan Masatlioglu , Elchin Suleymanov

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We study the Popular Matching problem in multiple models, where the preferences of the agents in the instance may change or may be unknown/uncertain. In particular, we study an Uncertainty model, where each agent has a possible set of…

Computer Science and Game Theory · Computer Science 2025-06-06 Gergely Csáji

We consider the following problem in which a given number of items has to be chosen from a predefined set. Each item is described by a vector of attributes and for each attribute there is a desired distribution that the selected set should…

Artificial Intelligence · Computer Science 2021-03-29 Jerome Lang , Piotr Skowron

A decision problem is called parameterized if its input is a pair of strings. One of these strings is referred to as a parameter. The problem: given a propositional logic program P and a non-negative integer k, decide whether P has a stable…

Logic in Computer Science · Computer Science 2007-05-23 Zbigniew Lonc , Miroslaw Truszczynski

User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic…

Machine Learning · Computer Science 2023-11-27 Tanya Ignatenko , Kirill Kondrashov , Marco Cox , Bert de Vries

Large language models (LLMs) often generate natural language rationales -- free-form explanations that help improve performance on complex reasoning tasks and enhance interpretability for human users. However, evaluating these rationales…

Artificial Intelligence · Computer Science 2025-09-16 Ziang Li , Manasi Ganti , Zixian Ma , Helena Vasconcelos , Qijia He , Ranjay Krishna

Bipolar Argumentation Frameworks (BAFs) admit several interpretations of the support relation and diverging definitions of semantics. Recently, several classes of BAFs have been captured as instances of bipolar Assumption-Based…

Artificial Intelligence · Computer Science 2021-01-19 Amin Karamlou , Kristijonas Čyras , Francesca Toni

We study the parameterized complexity of winner determination problems for three prevalent $k$-committee selection rules, namely the minimax approval voting (MAV), the proportional approval voting (PAV), and the Chamberlin-Courant's…

Computer Science and Game Theory · Computer Science 2023-06-13 Yongjie Yang , Jianxin Wang

Online learning via Bayes' theorem allows new data to be continuously integrated into an agent's current beliefs. However, a naive application of Bayesian methods in non stationary environments leads to slow adaptation and results in state…

Machine Learning · Computer Science 2022-02-09 Josue Nassar , Jennifer Brennan , Ben Evans , Kendall Lowrey

We introduce a new incremental preference elicitation procedure able to deal with noisy responses of a Decision Maker (DM). The originality of the contribution is to propose a Bayesian approach for determining a preferred solution in a…

Artificial Intelligence · Computer Science 2020-07-30 Nadjet Bourdache , Patrice Perny , Olivier Spanjaard

The notion of preferences plays an important role in many disciplines including service robotics which is concerned with scenarios in which robots interact with humans. These interactions can be favored by robots taking human preferences…

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2014-08-08 Vincent Conitzer , Tuomas Sandholm

Automated negotiation in complex, multi-party and multi-issue settings critically depends on accurate opponent modeling. However, conventional numerical-only approaches fail to capture the qualitative information embedded in natural…

We present an extension-based approach for computing and verifying preferences in an abstract argumentation system. Although numerous argumentation semantics have been developed previously for identifying acceptable sets of arguments from…

Artificial Intelligence · Computer Science 2024-03-27 Quratul-ain Mahesar , Nir Oren , Wamberto W. Vasconcelos

Leveraging human preferences for steering the behavior of Large Language Models (LLMs) has demonstrated notable success in recent years. Nonetheless, data selection and labeling are still a bottleneck for these systems, particularly at…

Machine Learning · Computer Science 2024-10-30 Luckeciano C. Melo , Panagiotis Tigas , Alessandro Abate , Yarin Gal

Preference Inference involves inferring additional user preferences from elicited or observed preferences, based on assumptions regarding the form of the user's preference relation. In this paper we consider a situation in which…

Logic in Computer Science · Computer Science 2024-09-18 Nic Wilson , Anne-Marie George , Barry O'Sullivan

Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…

Computer Science and Game Theory · Computer Science 2025-03-25 Edith Elkind , Martin Lackner , Dominik Peters

Generalized Additive Models (GAMs) are commonly considered *interpretable* within the ML community, as their structure makes the relationship between inputs and outputs relatively understandable. Therefore, it may seem natural to…

Machine Learning · Computer Science 2026-02-06 Shahaf Bassan , Michal Moshkovitz , Guy Katz