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Related papers: Uni-Hand: Universal Hand Motion Forecasting in Ego…

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We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…

Computer Vision and Pattern Recognition · Computer Science 2014-12-02 Gregory Rogez , James S. Supancic , Deva Ramanan

To enable safe and efficient human-robot collaboration in shared workspaces it is important for the robot to predict how a human will move when performing a task. While predicting human motion for tasks not known a priori is very…

Robotics · Computer Science 2016-06-08 Jim Mainprice , Rafi Hayne , Dmitry Berenson

Manually annotating accurate 3D hand poses is extremely time-consuming and labor-intensive. Existing self-supervised hand pose estimation methods leverage the discrepancy between input images and rendered outputs, or multi-view consistency…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Tianhao Han , Haoyang Zhang , Liang Xie , Haochen Chang , Kun Gao , Yuan Cheng , Pengfei Ren , Erwei Yin

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Seunggeun Chi , Pin-Hao Huang , Enna Sachdeva , Hengbo Ma , Karthik Ramani , Kwonjoon Lee

Interaction intention anticipation aims to jointly predict future hand trajectories and interaction hotspots. Existing research often treated trajectory forecasting and interaction hotspots prediction as separate tasks or solely considered…

Computer Vision and Pattern Recognition · Computer Science 2024-05-10 Zichen Zhang , Hongchen Luo , Wei Zhai , Yang Cao , Yu Kang

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Yuxi Wang , Wenqi Ouyang , Tianyi Wei , Yi Dong , Zhiqi Shen , Xingang Pan

We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusion model to estimate 3D body pose, height, and hand…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Brent Yi , Vickie Ye , Maya Zheng , Yunqi Li , Lea Müller , Georgios Pavlakos , Yi Ma , Jitendra Malik , Angjoo Kanazawa

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Wiktor Mucha , Martin Kampel

Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Ivan Rodin , Antonino Furnari , Dimitrios Mavroedis , Giovanni Maria Farinella

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Sangpil Kim , Jihyun Bae , Hyunggun Chi , Sunghee Hong , Byoung Soo Koh , Karthik Ramani

Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich,…

Robotics · Computer Science 2026-03-03 Zhenhao Zhang , Jiaxin Liu , Ye Shi , Jingya Wang

People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Heeseung Yun , Joonil Na , Jaeyeon Kim , Calvin Murdock , Gunhee Kim

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Enes Duran , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black , Omid Taheri

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

Hand kinematics can be measured in Human-Computer Interaction (HCI) with the intention to predict the user's intention in a reach-to-grasp action. Using multiple hand sensors, multivariate time series data are being captured. Given a number…

Machine Learning · Computer Science 2025-02-10 Reyhaneh Sabbagh Gol , Dimitar Valkov , Lars Linsen

Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Jilan Xu , Yifei Huang , Baoqi Pei , Junlin Hou , Qingqiu Li , Guo Chen , Yuejie Zhang , Rui Feng , Weidi Xie

Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…

Robotics · Computer Science 2022-12-19 Martin Matak , Tucker Hermans

This work addresses the challenging problem of unconstrained 3D hand pose estimation using monocular RGB images. Most of the existing approaches assume some prior knowledge of hand (such as hand locations and side information) is available…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Sanjeev Sharma , Shaoli Huang , Dacheng Tao

Motion prediction, recently popularized as world models, refers to the anticipation of future agent states or scene evolution, which is rooted in human cognition, bridging perception and decision-making. It enables intelligent systems, such…

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Menghe Zhang , Joonyeoup Kim , Yangwen Liang , Shuangquan Wang , Kee-Bong Song