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While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Jiang Bian , Xuhong Li , Tao Wang , Qingzhong Wang , Jun Huang , Chen Liu , Jun Zhao , Feixiang Lu , Dejing Dou , Haoyi Xiong

Computation graphs are Directed Acyclic Graphs (DAGs) where the nodes correspond to mathematical operations and are used widely as abstractions in optimizations of neural networks. The device placement problem aims to identify optimal…

This paper proposes a novel framework to assess individual player contributions in football, explicitly accounting for the cooperative nature of shot-ending offensive actions. By incorporating team interaction into player evaluation, it…

Applications · Statistics 2026-05-05 Mattia Cefis , Rodolfo Metulini , Maurizio Carpita

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Atom Scott , Ikuma Uchida , Ning Ding , Rikuhei Umemoto , Rory Bunker , Ren Kobayashi , Takeshi Koyama , Masaki Onishi , Yoshinari Kameda , Keisuke Fujii

Although the values of individual soccer players have become astronomical, subjective judgments still play a big part in the player analysis. Recently, there have been new attempts to quantitatively grasp players' styles using video-based…

Machine Learning · Computer Science 2022-05-05 Hyunsung Kim , Jihun Kim , Dongwook Chung , Jonghyun Lee , Jinsung Yoon , Sang-Ki Ko

The video-based person re-identification (ReID) aims to identify the given pedestrian video sequence across multiple non-overlapping cameras. To aggregate the temporal and spatial features of the video samples, the graph neural networks…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Honghu Pan , Yongyong Chen , Zhenyu He

Human Activity Recognition (HAR) is a key building block of many emerging applications such as intelligent mobility, sports analytics, ambient-assisted living and human-robot interaction. With robust HAR, systems will become more…

Computer Vision and Pattern Recognition · Computer Science 2019-01-10 Mirco Moencks , Varuna De Silva , Jamie Roche , Ahmet Kondoz

The massive growth of data collection in sports has opened numerous avenues for professional teams and media houses to gain insights from this data. The data collected includes per frame player and ball trajectories, and event annotations…

Computer Vision and Pattern Recognition · Computer Science 2023-01-25 Aditya Sangram Singh Rana

Current methods for action recognition primarily rely on deep convolutional networks to derive feature embeddings of visual and motion features. While these methods have demonstrated remarkable performance on standard benchmarks, we are…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Dian Shao , Yue Zhao , Bo Dai , Dahua Lin

Human activity recognition (HAR) is a classification task that aims to classify human activities or predict human behavior by means of features extracted from sensors data. Typical HAR systems use wearable sensors and/or handheld and mobile…

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

Few-Shot Action Recognition (FSAR) aims to train a model with only a few labeled video instances. A key challenge in FSAR is handling divergent narrative trajectories for precise video matching. While the frame- and tuple-level alignment…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 SuBeen Lee , WonJun Moon , Hyun Seok Seong , Jae-Pil Heo

Camera calibration in broadcast sports videos presents numerous challenges for accurate sports field registration due to multiple camera angles, varying camera parameters, and frequent occlusions of the field. Traditional search-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Marc Gutiérrez-Pérez , Antonio Agudo

The task of Group Activity Recognition (GAR) aims to predict the activity category of the group by learning the actor spatial-temporal interaction relation in the group. Therefore, an effective actor relation learning method is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Guoliang Xu , Jianqin Yin

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose…

Machine Learning · Computer Science 2025-11-12 Ruochuan Shi , Runyu Lu , Yuanheng Zhu , Dongbin Zhao

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Hao Wen , Ziqian Lu , Fengli Shen , Zhe-Ming Lu , Jialin Cui

Classifying player actions from soccer videos is a challenging problem, which has become increasingly important in sports analytics over the years. Most state-of-the-art methods employ highly complex offline networks, which makes it…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Sarosij Bose , Saikat Sarkar , Amlan Chakrabarti

Current football imitation research primarily aims to opti mize reward-based objectives, such as goals scored or win rate proxies, paying less attention to accurately replicat ing real-world team tactical behaviors. We introduce Tac SIm, a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Peng Wen , Yuting Wang , Qiurui Wang

Even though Google Research Football (GRF) was initially benchmarked and studied as a single-agent environment in its original paper, recent years have witnessed an increasing focus on its multi-agent nature by researchers utilizing it as a…

Multiagent Systems · Computer Science 2023-09-25 Yan Song , He Jiang , Haifeng Zhang , Zheng Tian , Weinan Zhang , Jun Wang

Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Renaud Vandeghen , Anthony Cioppa , Marc Van Droogenbroeck
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