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Group Activity Recognition (GAR) aims to detect the activity performed by multiple actors in a scene. Prior works model the spatio-temporal features based on the RGB, optical flow or keypoint data types. However, using both the temporality…
Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…
Like many team sports, basketball involves two groups of players who engage in collaborative and adversarial activities to win a game. Players and teams are executing various complex strategies to gain an advantage over their opponents.…
Group Activity Recognition (GAR) is a fundamental problem in computer vision, with diverse applications in sports video analysis, video surveillance, and social scene understanding. Unlike conventional action recognition, GAR aims to…
This paper presents a new task named weakly-supervised group activity recognition (GAR) which differs from conventional GAR tasks in that only video-level labels are available, yet the important persons within each frame are not provided…
In this paper, we propose a study on multi-modal (audio and video) action spotting and classification in soccer videos. Action spotting and classification are the tasks that consist in finding the temporal anchors of events in a video and…
Group Activity Understanding is predominantly studied as Group Activity Recognition (GAR) task. However, existing GAR benchmarks suffer from coarse-grained activity vocabularies and the only data form in single-view, which hinder the…
Modeling relation between actors is important for recognizing group activity in a multi-person scene. This paper aims at learning discriminative relation between actors efficiently using deep models. To this end, we propose to build a…
Recognizing group activities is challenging due to the difficulties in isolating individual entities, finding the respective roles played by the individuals and representing the complex interactions among the participants. Individual…
In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of…
This work addresses the problem of Social Activity Recognition (SAR), a critical component in real-world tasks like surveillance and assistive robotics. Unlike traditional event understanding approaches, SAR necessitates modeling individual…
Group Activity Recognition (GAR) remains challenging in computer vision due to the complex nature of multi-agent interactions. This paper introduces LiGAR, a LIDAR-Guided Hierarchical Transformer for Multi-Modal Group Activity Recognition.…
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1)…
This paper introduces a novel approach to Social Group Activity Recognition (SoGAR) using Self-supervised Transformers network that can effectively utilize unlabeled video data. To extract spatio-temporal information, we created local and…
Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification…
We introduce a novel deep learning based group activity recognition approach called the Pose Only Group Activity Recognition System (POGARS), designed to use only tracked poses of people to predict the performed group activity. In contrast…
Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed…
Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…
The application of activity recognition in the ``AI + Education" field is gaining increasing attention. However, current work mainly focuses on the recognition of activities in manually captured videos and a limited number of activity…
The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could…