Related papers: Target Defense against Sequentially Arriving Intru…
In this paper, we present a dual-layer online optimization strategy for defender robots operating in multiplayer reach-avoid games within general convex environments. Our goal is to intercept as many attacker robots as possible without…
Data-poisoning backdoor attacks are serious security threats to machine learning models, where an adversary can manipulate the training dataset to inject backdoors into models. In this paper, we focus on in-training backdoor defense, aiming…
In this work, we address the objective of protecting the states of a distributed dynamical system from eavesdropping adversaries. We prove that state-of-the-art distributed algorithms, which rely on communicating the agents' states, are…
We consider a two player game, where a first player has to install a surveillance system within an admissible region. The second player needs to enter the the monitored area, visit a target region, and then leave the area, while minimizing…
We provide a general methodology for analyzing defender-attacker based "games" in which we model such games as Markov models and introduce a capacity region to analyze how defensive and adversarial strategies impact security. Such a…
Network defenses based on traditional tools, techniques, and procedures fail to account for the attacker's inherent advantage present due to the static nature of network services and configurations. To take away this asymmetric advantage,…
Tri-level defender-attacker game models are a well-studied method for determining how best to protect a system (e.g., a transportation network) from attacks. Existing models assume that defender and attacker actions have a perfect effect,…
This paper studies, for the first time, the trajectory planning problem in adversarial environments, where the objective is to design the trajectory of a robot to reach a desired final state despite the unknown and arbitrary action of an…
Trajectory optimization of sensing robots to actively gather information of targets has received much attention in the past. It is well-known that under the assumption of linear Gaussian target dynamics and sensor models the stochastic…
In this paper, we propose a distributed algorithm to control a team of cooperating robots aiming to protect a target from a set of intruders. Specifically, we model the strategy of the defending team by means of an online optimization…
We introduce a problem in which a service vehicle seeks to guard a deadline (boundary) from dynamically arriving mobile targets. The environment is a rectangle and the deadline is one of its edges. Targets arrive continuously over time on…
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage…
Tackling is a fundamental defensive move in American football, with the main purpose of stopping the forward motion of the ball-carrier. However, current tackling metrics are manually recorded outcomes that are inherently flawed due to…
Deep neural networks (DNNs) are vulnerable to backdoor attack, which does not affect the network's performance on clean data but would manipulate the network behavior once a trigger pattern is added. Existing defense methods have greatly…
This paper explores a scenario in which a malicious actor employs a multi-armed attack strategy to manipulate data samples, offering them various avenues to introduce noise into the dataset. Our central objective is to protect the data by…
We study a pursuit-evasion game between a double integrator-driven pursuer with bounded velocity and bounded acceleration and a single integrator-driven evader with bounded velocity in a two-dimensional plane. The pursuer's goal is to…
We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…
We explored the Patrol Security Game (PSG), a robotic patrolling problem modeled as an extensive-form Stackelberg game, where the attacker determines the timing, location, and duration of their attack. Our objective is to devise a…
This article presents a closed-loop, uncertainty-aware framework for defending a protected zone against coordinated incursions by swarms of small uncrewed aircraft systems (UAS). The interaction structure of the attackers is modeled as…
Intercepting dynamic objects in uncertain environments involves a significant unresolved challenge in modern robotic systems. Current control approaches rely solely on estimated information, and results lack guarantees of robustness and…