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Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…

Human-Computer Interaction · Computer Science 2023-06-07 Jennifer K Bertrand , Craig S Chapman

Verifying the correct behavior of robots in contact tasks is challenging due to model uncertainties associated with contacts. Standard methods for testing often fall short since all (uncountable many) solutions cannot be obtained. Instead,…

Robotics · Computer Science 2023-11-28 Chencheng Tang , Matthias Althoff

This paper addresses two intertwined needs for collaborative robots operating in shop-floor environments. The first is the ability to perform complex manipulation operations, such as those on articulated or even flexible objects, in a way…

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on…

Human-Computer Interaction · Computer Science 2024-10-25 Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson

Manipulation with whole-body contact by humanoid robots offers distinct advantages, including enhanced stability and reduced load. On the other hand, we need to address challenges such as the increased computational cost of motion…

As social robots take on increasingly complex roles like game masters (GMs) in multi-party games, the expectation that physicality universally enhances user experience remains debated. This study challenges the "one-size-fits-all" view of…

Robotics · Computer Science 2026-03-10 Wen Chen , Rongxi Chen , Shankai Chen , Huiyang Gong , Minghui Guo , Yingri Xu , Xintong Wu , Xinyi Fu

Task-space control of robotic fingers is a critical enabler of dexterous manipulation, as manipulation objectives are most naturally specified in terms of fingertip motions and applied forces rather than individual joint angles. While…

Robotics · Computer Science 2025-12-03 Nicholas Baiata , Nilanjan Chakraborty

Robotic manipulation has made significant advancements, with systems demonstrating high precision and repeatability. However, this remarkable precision often fails to translate into efficient manipulation of thin deformable objects. Current…

Robotics · Computer Science 2025-07-09 Chao Zhao , Chunli Jiang , Lifan Luo , Shuai Yuan , Qifeng Chen , Hongyu Yu

Contact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. It is non-trivial to manually design a robot controller that combines these modalities which have very different characteristics.…

Quadruped robots are progressively being integrated into human environments. Despite the growing locomotion capabilities of quadrupedal robots, their interaction with objects in realistic scenes is still limited. While additional robotic…

Robotics · Computer Science 2024-08-05 Zhengmao He , Kun Lei , Yanjie Ze , Koushil Sreenath , Zhongyu Li , Huazhe Xu

Bimanual dexterous manipulation remains significant challenges in robotics due to the high DoFs of each hand and their coordination. Existing single-hand manipulation techniques often leverage human demonstrations to guide RL methods but…

Robotics · Computer Science 2025-12-29 Zhengnan Sun , Zhaotai Shi , Jiayin Chen , Qingtao Liu , Yu Cui , Qi Ye , Jiming Chen

Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn…

Human-Computer Interaction · Computer Science 2022-11-16 Jasmin E. Palmer , Mine Sarac , Aaron A. Garza , Allison M. Okamura

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…

Graphics · Computer Science 2022-01-10 Javier Romero , Dimitrios Tzionas , Michael J. Black

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

Assessing the performance of human movements during teleoperation and virtual reality is a challenging problem, particularly in 3D space due to complex spatial settings. Despite the presence of a multitude of metrics, a compelling…

Human-Computer Interaction · Computer Science 2021-06-15 Eleftherios Triantafyllidis , Wenbin Hu , Christopher McGreavy , Zhibin Li

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the…

Robotics · Computer Science 2025-03-17 Zhenyu Wei , Zhixuan Xu , Jingxiang Guo , Yiwen Hou , Chongkai Gao , Zhehao Cai , Jiayu Luo , Lin Shao

Enforcing balance of multi-limbed robots in multiple non-coplanar unilateral contact settings is challenging when a subset of such contacts are also induced in motion tasks. The first contribution of this paper is in enhancing the…

Robotics · Computer Science 2021-10-22 Julien Roux , Saeid Samadi , Eisoku Kuroiwa , Takahide Yoshiike , Abderrahmane Kheddar

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski