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Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…

Robotics · Computer Science 2023-08-02 Zeyu Zhang , Lexing Zhang , Zaijin Wang , Ziyuan Jiao , Muzhi Han , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static and are limited to navigation and view synthesis without embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Byungjun Kim , Taeksoo Kim , Junyoung Lee , Hanbyul Joo

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

Robotics · Computer Science 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

The assumption of scene rigidity is typical in SLAM algorithms. Such a strong assumption limits the use of most visual SLAM systems in populated real-world environments, which are the target of several relevant applications like service…

Computer Vision and Pattern Recognition · Computer Science 2018-08-16 Berta Bescos , José M. Fácil , Javier Civera , José Neira

We present a method to perform novel view and time synthesis of dynamic scenes, requiring only a monocular video with known camera poses as input. To do this, we introduce Neural Scene Flow Fields, a new representation that models the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Zhengqi Li , Simon Niklaus , Noah Snavely , Oliver Wang

Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mirco Planamente , Andrea Bottino , Barbara Caputo

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Juexiao Zhang , Gao Zhu , Sihang Li , Xinhao Liu , Haorui Song , Xinran Tang , Chen Feng

Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Zhangquan Chen , Manyuan Zhang , Xinlei Yu , Xiang An , Bo Li , Xin Xie , ZiDong Wang , Mingze Sun , Shuang Chen , Hongyu Li , Xiaobin Hu , Ruqi Huang

Rapid advances in the field of generative AI and text-to-image methods in particular have transformed the way we interact with and perceive computer-generated imagery today. In parallel, much progress has been made in 3D face…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Mirela Ostrek , Justus Thies

We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined…

Computer Vision and Pattern Recognition · Computer Science 2022-04-06 Boyi Jiang , Yang Hong , Hujun Bao , Juyong Zhang

Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Baicheng Li , Zike Yan , Dong Wu , Hongbin Zha

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Wen-Hsuan Chu , Lei Ke , Katerina Fragkiadaki

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhen Xu , Zhengqin Li , Zhao Dong , Xiaowei Zhou , Richard Newcombe , Zhaoyang Lv

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Lingteng Qiu , Xiaodong Gu , Peihao Li , Qi Zuo , Weichao Shen , Junfei Zhang , Kejie Qiu , Weihao Yuan , Guanying Chen , Zilong Dong , Liefeng Bo

Real-time monocular 3D reconstruction is a challenging problem that remains unsolved. Although recent end-to-end methods have demonstrated promising results, tiny structures and geometric boundaries are hardly captured due to their…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Chenyangguang Zhang , Zhiqiang Lou , Yan Di , Federico Tombari , Xiangyang Ji

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Miao Liu , Dexin Yang , Yan Zhang , Zhaopeng Cui , James M. Rehg , Siyu Tang

While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Yao Feng , Jinlong Yang , Marc Pollefeys , Michael J. Black , Timo Bolkart
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