Related papers: Computational Caustic Design for Surface Light Sou…
Designing a freeform surface to reflect or refract light to achieve a target distribution is a challenging inverse problem. In this paper, we propose an end-to-end optimization strategy for an optical surface mesh. Our formulation leverages…
Illumination is the deliberate utilization of light to realize practical or aesthetic effects. The designers combine with the environmental considerations, energy-saving goals, and technology advances with fundamental physics to develop…
We present a novel approach of modelling surface light scattering in the context of freeform optical design. The model relies on energy conservation and optimal transport theory. For isotropic scattering in cylindrically or rotationally…
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy…
A consensus-based optimization (CBO) algorithm, which enables derivative and mesh-free optimization, is presented to localize a bioluminescent source. The light propagation is modeled by the radiative transfer equation approximated by…
In production rendering systems, caustics are typically rendered via photon mapping and gathering, a process often hindered by insufficient photon density. In this paper, we propose a novel photon guiding method to improve the photon…
Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Multi-view image-based representations generally need to…
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…
Precise simultaneous control of both angular and spatial light-field distributions remains a longstanding challenge in optical design, often requiring complex multi-element configurations. In this work, we propose a compact single-lens…
Flow matching has recently emerged as a promising alternative to diffusion-based generative models, particularly for text-to-image generation. Despite its flexibility in allowing arbitrary source distributions, most existing approaches rely…
Caustics occur in diverse physical systems, spanning the nano-scale in electron microscopy to astronomical-scale in gravitational lensing. As envelopes of rays, optical caustics result in sharp edges or extended networks. Caustics in…
We present an inverse method to compute freeform optical surfaces that transform a light distribution, parameterized by two source planes, into two separate target distributions. The surfaces can be reflectors or lenses, and control both…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
In this paper we propose a method to compute a freeform reflector system for collimating and shaping a beam from a point source. We construct these reflectors such that the radiant intensity of the source is converted into a desired target.…
We propose a novel design methodology to tackle the multi-surface catadioptric freeform lens design for off-axis road illumination applications based on an ideal source. The lens configuration contains an analytic refractive entrance…
Very little attention has been paid to the properties of optical wavefronts and caustic surfaces due to gravitational lensing. Yet the wavefront-based point of view is natural and provides insights into the nature of the caustic surfaces on…
Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method…
This paper deals with the highly challenging problem of reconstructing the shape of a refracting object from a single image of its resulting caustic. Due to the ubiquity of transparent refracting objects in everyday life, reconstruction of…
Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically,…