Related papers: Beyond Distributions: Geometric Action Control for…
We revisit the problem of assigning a score (a quality of fit) to candidate geometric models -- one of the key components of RANSAC for robust geometric fitting. In a non-robust setting, the ``gold standard'' scoring function, known as the…
Variational autoencoders (VAEs) and generative adversarial networks (GANs) enjoy an intuitive connection to manifold learning: in training the decoder/generator is optimized to approximate a homeomorphism between the data distribution and…
The training process of generative adversarial networks (GANs) is unstable and does not converge globally. In this paper, we examine the stability of GANs from the perspective of control theory and propose a universal higher-order…
Recent advancements in domain generalization (DG) for face anti-spoofing (FAS) have garnered considerable attention. Traditional methods have focused on designing learning objectives and additional modules to isolate domain-specific…
Robotics policies are always subjected to complex, second order dynamics that entangle their actions with resulting states. In reinforcement learning (RL) contexts, policies have the burden of deciphering these complicated interactions over…
The Riemannian geometry of covariance matrices has been essential to several successful applications, in computer vision, biomedical signal and image processing, and radar data processing. For these applications, an important ongoing…
The emergence of 3D Gaussian Splatting (3DGS) has significantly advanced Novel View Synthesis (NVS) through explicit scene representation, enabling real-time photorealistic rendering. However, existing approaches manifest two critical…
Recent advancement in generative models have demonstrated remarkable performance across various data modalities. Beyond their typical use in data synthesis, these models play a crucial role in distribution matching tasks such as latent…
In recent years, Generative Adversarial Networks (GANs) have shown substantial progress in modeling complex distributions of data. These networks have received tremendous attention since they can generate implicit probabilistic models that…
Tasks involving high-risk-high-return (HRHR) actions, such as obstacle crossing, often exhibit multimodal action distributions and stochastic returns. Most reinforcement learning (RL) methods assume unimodal Gaussian policies and rely on…
Achieving high-quality novel view synthesis in 3D Gaussian Splatting (3DGS) often depends on effective point primitive management. The underlying Adaptive Density Control (ADC) process addresses this issue by automating densification and…
With the rapid development of the low-altitude economy, air-ground integrated multi-access edge computing (MEC) systems are facing increasing demands for real-time and intelligent task scheduling. In such systems, task offloading and…
This article proposes a novel approach for augmenting generative adversarial network (GAN) with a self-supervised task in order to improve its ability for encoding video representations that are useful in downstream tasks such as human…
In this paper, we propose decentralized and scalable algorithms for Gaussian process (GP) training and prediction in multi-agent systems. To decentralize the implementation of GP training optimization algorithms, we employ the alternating…
Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g.,…
Visual reinforcement learning policies trained on pixel observations often struggle to generalize when visual conditions change at test time. Object-centric representations are a promising alternative, but most approaches use fixed-size…
Although many real-world applications, such as disease prediction, and fault detection suffer from class imbalance, most existing graph-based classification methods ignore the skewness of the distribution of classes; therefore, tend to be…
To improve the sample efficiency of policy-gradient based reinforcement learning algorithms, we propose implicit distributional actor-critic (IDAC) that consists of a distributional critic, built on two deep generator networks (DGNs), and a…
Generative adversarial networks (GANs) are among the most successful models for learning high-complexity, real-world distributions. However, in theory, due to the highly non-convex, non-concave landscape of the minmax training objective,…
Graph Neural Networks (GNNs) excel on homophilous graphs but often fail under heterophily due to self-reinforcing and phase-inconsistent signals. We propose a \textbf{G}auge-\textbf{E}quivariant Graph Network with \textbf{S}elf-Interference…