Related papers: Generating Sketches in a Hierarchical Auto-Regress…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure…
Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…
The study of neural generative models of human sketches is a fascinating contemporary modeling problem due to the links between sketch image generation and the human drawing process. The landmark SketchRNN provided breakthrough by…
We propose a novel image-to-pencil translation method that could not only generate high-quality pencil sketches but also offer the drawing process. Existing pencil sketch algorithms are based on texture rendering rather than the direct…
With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated…
Generating sketches guided by reference styles requires precise transfer of stroke attributes, such as line thickness, deformation, and texture sparsity, while preserving semantic structure and content fidelity. To this end, we propose…
Sketch edit at stroke-level aims to transplant source strokes onto a target sketch via stroke expansion or replacement, while preserving semantic consistency and visual fidelity with the target sketch. Recent studies addressed it by…
Recent advancements in large vision-language models have enabled highly expressive and diverse vector sketch generation. However, state-of-the-art methods rely on a time-consuming optimization process involving repeated feedback from a…
We present SketchGPT, a flexible framework that employs a sequence-to-sequence autoregressive model for sketch generation, and completion, and an interpretation case study for sketch recognition. By mapping complex sketches into simplified…
Drawing freehand sketches of mechanical components on multimedia devices for AI-based engineering modeling has become a new trend. However, its development is being impeded because existing works cannot produce suitable sketches for…
Image-guided drawing can compensate for the lack of skills but often requires a significant number of repetitive strokes to create textures. Existing automatic stroke synthesis methods are usually limited to predefined styles or require…
We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical…
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose…
We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…
Sketches serve as fundamental blueprints in artistic creation because sketch editing is easier and more intuitive than pixel-level RGB image editing for painting artists, yet sketch generation remains unexplored despite advancements in…
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to…
We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…
In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on…
Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…
This paper presents VQ-SGen, a novel algorithm for high-quality creative sketch generation. Recent approaches have framed the task as pixel-based generation either as a whole or part-by-part, neglecting the intrinsic and contextual…