Related papers: DIMO: Diverse 3D Motion Generation for Arbitrary O…
We present VINO, a unified visual generator that performs image and video generation and editing within a single framework. Instead of relying on task-specific models or independent modules for each modality, VINO uses a shared diffusion…
Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some…
We consider the problem of estimating an object's physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is fundamentally ill-posed due to the loss of information…
This paper introduces VimoRAG, a novel video-based retrieval-augmented motion generation framework for motion large language models (LLMs). As motion LLMs face severe out-of-domain/out-of-vocabulary issues due to limited annotated data,…
Visuomotor policies have shown great promise in robotic manipulation but often require substantial amounts of human-collected data for effective performance. A key reason underlying the data demands is their limited spatial generalization…
Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…
3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely…
Despite having been studied to a great extent, the task of conditional generation of sequences of frames, or videos, remains extremely challenging. It is a common belief that a key step towards solving this task resides in modelling…
Generating videos with content and motion variations is a challenging task in computer vision. While the recent development of GAN allows video generation from latent representations, it is not easy to produce videos with particular content…
We introduce Multi-view Ancestral Sampling (MAS), a method for 3D motion generation, using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such, MAS opens opportunities to exciting and diverse fields of…
Customized generation using diffusion models has made impressive progress in image generation, but remains unsatisfactory in the challenging video generation task, as it requires the controllability of both subjects and motions. To that…
We present DINO-world, a powerful generalist video world model trained to predict future frames in the latent space of DINOv2. By leveraging a pre-trained image encoder and training a future predictor on a large-scale uncurated video…
Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style,…
We propose a novel unsupervised method to autoregressively generate videos from a single frame and a sparse motion input. Our trained model can generate unseen realistic object-to-object interactions. Although our model has never been given…
Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…
Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…
Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent…
Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces…
In this paper, we introduce MIO, a novel foundation model built on multimodal tokens, capable of understanding and generating speech, text, images, and videos in an end-to-end, autoregressive manner. While the emergence of large language…
Generating smooth animations from a limited number of sequential observations has a number of applications in vision. For example, it can be used to increase number of frames per second, or generating a new trajectory only based on first…